Game Development Community

halt schedule calls in editor?

by rennie moffat · in iTorque 2D · 05/02/2011 (8:07 am) · 2 replies

Is there a way to halt all schedule calls being sent to the editor? I find as they run in the editor, it really drives down my computers performance. I See no reason why they should be called in the editor.


:?
thanks.

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
05/10/2011 (9:17 pm)
I don't know if I'm understanding your question. Are you using the schedule function, and wanting to halt any you have currently scheduled? Or something else?
#2
05/10/2011 (9:51 pm)
It is no worries actually. I just started to work with out my editor open. But yes, when the editor is open, I find it creates quite a bit of drag. I thought if I could magically halt all schedules in behaviors being called, it would ease engine stress. Wishful/useless thinking. I mean that I could just /// out each line. But whatever. It is no worries.