The red and green 'barriers'
by Gary Roberson · in Torque Game Engine · 04/12/2011 (6:14 pm) · 1 replies
What are the meanings of the red and green barriers in the TGE 1.4 engine?
When I publish my game, is there a way to get rid of them?
When I publish my game, is there a way to get rid of them?
About the author
Torque 3D Owner Sean H.
it's basically a way of setting the boundary for the game so you can control what happens when an object leaves the bounds. dynamic objects have a onLeaveMissionArea() callback function to write a script for this.
I'm pretty sure it can be turned off if the editor is off.