Game Development Community

The red and green 'barriers'

by Gary Roberson · in Torque Game Engine · 04/12/2011 (6:14 pm) · 1 replies

What are the meanings of the red and green barriers in the TGE 1.4 engine?
When I publish my game, is there a way to get rid of them?

#1
04/12/2011 (10:06 pm)
this is called the "mission area". do a search for it.

it's basically a way of setting the boundary for the game so you can control what happens when an object leaves the bounds. dynamic objects have a onLeaveMissionArea() callback function to write a script for this.

I'm pretty sure it can be turned off if the editor is off.