Melv May - waterblock and TM issue
by Brett Fattori · in Torque Game Engine · 09/01/2003 (8:31 pm) · 5 replies
Hey Melv! Hope your project is going well...
On to my question/problem: Have you ever seen this problem with the waterblock before? I'm using your fluid enhancements (this doesn't happen with normal water - unchecked depth fx)

Any ideas what's causing this? It's within one of the terrains that it outside the normal mission bounds, and it's within a tight canyon. I can drop off the mission and terrains if you're curious.
- Brett
On to my question/problem: Have you ever seen this problem with the waterblock before? I'm using your fluid enhancements (this doesn't happen with normal water - unchecked depth fx)

Any ideas what's causing this? It's within one of the terrains that it outside the normal mission bounds, and it's within a tight canyon. I can drop off the mission and terrains if you're curious.
- Brett
#2
- Brett
09/02/2003 (9:06 am)
Well, as I said, it's the Terrain Manager.. But it's set to 8 right now.- Brett
#3
I've not seen this before.
I'd be glad to look at it quickly if you could send me the appropriate files. I'm afraid I'd only be able to check it with the latest [HEAD] build if that's okay.
- Melv.
09/02/2003 (12:45 pm)
Brett,I've not seen this before.
I'd be glad to look at it quickly if you could send me the appropriate files. I'm afraid I'd only be able to check it with the latest [HEAD] build if that's okay.
- Melv.
#4
In a nutshell, the waterblocks need to be TM aware, or the depth masks are really screwed up. In the GORPE tree I have updated versions of the waterblocks that deal with this problem. Shoot me an email at jdonavan@jdonavan.net and I'll send them to you.
09/22/2003 (2:45 am)
There are serious issues between TerrainManager and Melvs water blocks.In a nutshell, the waterblocks need to be TM aware, or the depth masks are really screwed up. In the GORPE tree I have updated versions of the waterblocks that deal with this problem. Shoot me an email at jdonavan@jdonavan.net and I'll send them to you.
#5
The waterBlocks we're done against the stock Torque without modifications. There's always the possibility that modifications break other code such as the waterBlocks. The way that objects refer to each other is not standardised so this leads to hard-coded dependancies. I'd follow J's lead on this.
- Melv.
09/23/2003 (8:42 am)
Yes,The waterBlocks we're done against the stock Torque without modifications. There's always the possibility that modifications break other code such as the waterBlocks. The way that objects refer to each other is not standardised so this leads to hard-coded dependancies. I'd follow J's lead on this.
- Melv.
Torque Owner Karsten "Clocks" Viese
What setting are you using for the terain?