Development on windows
by Andy S. · in iTorque 2D · 04/04/2011 (3:23 am) · 15 replies
Hi,
I am thinking of buying ITorque2D. Is it possible to develop the game completely on the pc (supposed i do not change anything in the C++ source) and then only to copy the project over to a mac?
As I am new to Iphone dev, will i be able to use the simulator on the mac only when I payed the 99$?
Generally, are there people who develop on pc and only use mac to deploy, or is the whole thing not really recommended?
Thanks
Andi
I am thinking of buying ITorque2D. Is it possible to develop the game completely on the pc (supposed i do not change anything in the C++ source) and then only to copy the project over to a mac?
As I am new to Iphone dev, will i be able to use the simulator on the mac only when I payed the 99$?
Generally, are there people who develop on pc and only use mac to deploy, or is the whole thing not really recommended?
Thanks
Andi
About the author
#2
04/04/2011 (9:21 am)
Thanks David, but just to clarify: Scripting touch controls and so on actually is possible on the windows box, just not actually testing it (with the device or sim)?
#3
04/04/2011 (10:07 am)
Yes, it is possible to code it. However, you will not be able to test, debug, etc... Personally, I would do all iOS-specific code on a Mac where you can test it effectively.
#4
04/04/2011 (11:43 am)
Haha, I'm not the world's biggest fan of Macs, even now I do all my development on Windows and just copy it over each time I wish to test =P
#5
05/29/2011 (7:23 am)
so no compiling for the iphone on windows?
#6
05/30/2011 (4:17 am)
even with using...Ahm.. A mac virtual machine?
#7
05/30/2011 (8:56 pm)
If you're doing work on a Windows machine you can compile source code there, as long as it's platform agnostic code only, but you still have to compile on a Mac in order to deploy, test and publish. That's dictated by Apple's EULA and their hardware, no way around it at all.
#8
sorry about the no0b questions
06/02/2011 (12:36 am)
hmmm thanx Scott.. Alright, one more question, I just brought the iTorque2D.. I want to ask about the VS2008 folder under Engine-->compilers .. I want to ask what is it used for? sorry about the no0b questions
#9
06/03/2011 (1:00 am)
:/
#10
06/03/2011 (6:05 am)
VS2008 is Visual Studio 2008. It is Microsoft's compiler.
#11
and thanx Michael :)
06/03/2011 (8:50 am)
yeah i know it's a Microsoft IDE.. I'm just asking each game developed in iTorque has this folder that contains VS project.. what is it used for?and thanx Michael :)
#12
06/03/2011 (8:59 am)
@Rami - Happy to help. It allows you to develop and debug code that is not OS X or iOS specific, which mainly consists of iT2D game systems. In other words, if you are writing C++ and TorqueScript code, you can develop a lot of your game on Windows.
#13
06/03/2011 (9:17 am)
I see.. so it's not to get .ipa files... I'm looking for a cheap mac mini right now.. thanx again man :)
#14
06/03/2011 (10:37 am)
@Rami - Have a look at www.powermax.com. I'm not affiliated with them, just an occasional customer who's always been happy. :-)
Employee David Montgomery-Blake
David MontgomeryBlake