Game Development Community

Development on windows

by Andy S. · in iTorque 2D · 04/04/2011 (3:23 am) · 15 replies

Hi,

I am thinking of buying ITorque2D. Is it possible to develop the game completely on the pc (supposed i do not change anything in the C++ source) and then only to copy the project over to a mac?
As I am new to Iphone dev, will i be able to use the simulator on the mac only when I payed the 99$?
Generally, are there people who develop on pc and only use mac to deploy, or is the whole thing not really recommended?

Thanks

Andi

#1
04/04/2011 (7:00 am)
You can do a chunk of the core game development (creating levels, scripting, etc) on Windows. Anything that you need that actually makes use of the device or simulator (touch controls for example), you will need to use a Mac. You can use the simulator without paying for the SDK. To deploy to the device and AppStore through iTunes Connect, you have to be licensed by Apple.
#2
04/04/2011 (9:21 am)
Thanks David, but just to clarify: Scripting touch controls and so on actually is possible on the windows box, just not actually testing it (with the device or sim)?
#3
04/04/2011 (10:07 am)
Yes, it is possible to code it. However, you will not be able to test, debug, etc... Personally, I would do all iOS-specific code on a Mac where you can test it effectively.
#4
04/04/2011 (11:43 am)
Haha, I'm not the world's biggest fan of Macs, even now I do all my development on Windows and just copy it over each time I wish to test =P
#5
05/29/2011 (7:23 am)
so no compiling for the iphone on windows?
#6
05/30/2011 (4:17 am)
even with using...Ahm.. A mac virtual machine?
#7
05/30/2011 (8:56 pm)
If you're doing work on a Windows machine you can compile source code there, as long as it's platform agnostic code only, but you still have to compile on a Mac in order to deploy, test and publish. That's dictated by Apple's EULA and their hardware, no way around it at all.
#8
06/02/2011 (12:36 am)
hmmm thanx Scott.. Alright, one more question, I just brought the iTorque2D.. I want to ask about the VS2008 folder under Engine-->compilers .. I want to ask what is it used for?

sorry about the no0b questions
#9
06/03/2011 (1:00 am)
:/
#10
06/03/2011 (6:05 am)
VS2008 is Visual Studio 2008. It is Microsoft's compiler.
#11
06/03/2011 (8:50 am)
yeah i know it's a Microsoft IDE.. I'm just asking each game developed in iTorque has this folder that contains VS project.. what is it used for?

and thanx Michael :)
#12
06/03/2011 (8:59 am)
@Rami - Happy to help. It allows you to develop and debug code that is not OS X or iOS specific, which mainly consists of iT2D game systems. In other words, if you are writing C++ and TorqueScript code, you can develop a lot of your game on Windows.
#13
06/03/2011 (9:17 am)
I see.. so it's not to get .ipa files... I'm looking for a cheap mac mini right now.. thanx again man :)
#14
06/03/2011 (10:37 am)
@Rami - Have a look at www.powermax.com. I'm not affiliated with them, just an occasional customer who's always been happy. :-)
#15
06/03/2011 (10:58 am)
Thanx Sherman :D
I'll check it now