Blender + Torque 3D = Destruction
by Ryan Keith Clark · in Torque 3D Beginner · 03/27/2011 (12:31 pm) · 3 replies
Hello,
I was reading through the documentation and I saw that you will need an Autodesk product to produce destruction or decaying within your models, is this completely true? If not, could I possibility use Blender 3D? An example of what I am talking about is environment destruction or think about the UDK, you can frature an asset's mesh with the fracture tool...
Is it possible to create a mesh, collider, and some kinda of physics within the mesh to get this effect? Thank you for your time.
I was reading through the documentation and I saw that you will need an Autodesk product to produce destruction or decaying within your models, is this completely true? If not, could I possibility use Blender 3D? An example of what I am talking about is environment destruction or think about the UDK, you can frature an asset's mesh with the fracture tool...
Is it possible to create a mesh, collider, and some kinda of physics within the mesh to get this effect? Thank you for your time.
#2
03/28/2011 (5:56 am)
I have not found any PhysX plug-ins for Blender. If someone finds one or something please list it. Thank you @Micheal Perry
#3
03/28/2011 (8:02 am)
Quote from "Creating Physics Shapes" thread in the T3D(Private) forumQuote:
Quote:Nice ... wish I had max, now do the same with Blender!
This is done the same in Blender. It's really all about hierarchy and naming conventions. :)
Community Manager Michael Perry
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