Png Optimizer?
by EfrenStudios · in Artist Corner · 03/18/2011 (1:55 pm) · 10 replies
Hi People,
Does anybody knows a good png "optimizer". I want to make my game proyect as optimized as I can but many pngs have real big size and lose quality is not an option.
Does anybody have expirience with png optimization tools?
Thanks in Advance!
Does anybody knows a good png "optimizer". I want to make my game proyect as optimized as I can but many pngs have real big size and lose quality is not an option.
Does anybody have expirience with png optimization tools?
Thanks in Advance!
About the author
I worked on a outsourcing videogame company on the past but now I am want to make my own games, after years trying I hope to finally do it with Torque Blessing Help! http://efrenstudios.daportfolio.com/
#3
03/25/2011 (1:35 pm)
I'm using ImgOptim as png optimizer.
#4
DDS is a lossy format. Besides, I believe the original poster isn't looking to use it in a 3D engine!
03/25/2011 (7:14 pm)
ImageOptim is a front-end to pngout etc. ;)DDS is a lossy format. Besides, I believe the original poster isn't looking to use it in a 3D engine!
#5
:D
03/26/2011 (6:58 am)
Ronny, you gonna post this on TDN in a nicely formatted page about how best to optimize and how to use pvr's and when it's appropriate?:D
#6
I am considering a few "Help, I'm new to this!" sections for the engines I know.
03/26/2011 (8:55 am)
Thinking about it, actually :)I am considering a few "Help, I'm new to this!" sections for the engines I know.
#7
Jameson I have already Installed that plug-in but for working on 3D textures. My game is on 2D, but I never thought on using it for that, I will check it out.
Ronny I have alredy tried with pngout, but the result is almost the same, I guess is because the size of my files are really big. And I really like your idea for "Help, I'm new to this" section, count me in!
03/26/2011 (10:37 am)
Thanks for your anwers!Jameson I have already Installed that plug-in but for working on 3D textures. My game is on 2D, but I never thought on using it for that, I will check it out.
Ronny I have alredy tried with pngout, but the result is almost the same, I guess is because the size of my files are really big. And I really like your idea for "Help, I'm new to this" section, count me in!
#8
@EfrenStudios - iTorque2D? would doubt it, but please let me know if it works!
03/27/2011 (9:22 am)
Yeah... I've been in T3D a bit too long. Can't think any other way.@EfrenStudios - iTorque2D? would doubt it, but please let me know if it works!
#9
03/27/2011 (12:46 pm)
It won't work. PNG is preferred for lossless storage, PVR for lossy. PVR is the mobile equivalent of DDS.
#10
What I did: Using Photoshop, I exported small sprite sheet of 13 images as a .png (using save for web and devices). The resulting file size was 147kb. I brought that file it into TexturePacker, checked 'Allow free sizes', texture format '.png', Image format 'RGBA4444', dithering 'FloydSteinberg+Alpha. Exported it and it was reduced to about 1/3 size of the original.
03/27/2011 (10:42 pm)
I'm using TexturePacker. It reduced my original .png sprite sheet from 147kb to 49kb with no noticeable difference.What I did: Using Photoshop, I exported small sprite sheet of 13 images as a .png (using save for web and devices). The resulting file size was 147kb. I brought that file it into TexturePacker, checked 'Allow free sizes', texture format '.png', Image format 'RGBA4444', dithering 'FloydSteinberg+Alpha. Exported it and it was reduced to about 1/3 size of the original.
Torque 3D Owner Ronny Bangsund
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