No .exe is created but .app's are?
by Michael · in Technical Issues · 02/25/2011 (5:16 pm) · 4 replies
Maybe it's just because I'm trying to create the .exe on a Mac, but I can't get a .exe to show up when I create a build for the Windows platform. If I create a build for Mac a .app shows up in the build folder and I can play the game by clicking on it. If I make a build for Windows everything in the build folder is the same as the Mac(i.e. common folder, game folder, all the .dso's) but no .exe.
Is there something I'm missing when I create a build for Windows?
Is there something I'm missing when I create a build for Windows?
#2
02/26/2011 (10:06 am)
No, this is after I've created a game. This is when I go into File > Build Project... I change the Platform from Mac to Windows and I check the check box named Include Script Source then I select Build. Once it's done building the project it opens up the folder it was created in. This folder has the following included: Common folder, Game folder(both with the .dso's) and main.cs, but no .exe anywhere. Like I said above, though, if I create a build for the Mac, the folder contains a .app that can be clicked to play the game.
#3
03/31/2011 (12:18 pm)
This is like what I'm experiencing except on my Mac I can't even select a Windows output at all; the box for Windows output is grayed out... this is with Torque 3d 2009.
#4
EDIT: Never mind - I think I just figured out how to get the .exe to work in 'build'.
03/31/2011 (2:25 pm)
My copy of Torque 3d has the same issue; no .exe created.EDIT: Never mind - I think I just figured out how to get the .exe to work in 'build'.
Employee Michael Perry
GarageGames