A few quick questions about iTorque 2d and Torque 2d
by Michael Alexander · in General Discussion · 02/25/2011 (12:40 pm) · 9 replies
I'm considering getting iTorque 2d and I have a few questions:
1- What are the differences between iTorque 2d and Torque 2d (besides what you can develop for)?
2- Are there any other costs besides the $99 for the engine $99 to apple for developing for the iPhone?
3- If I use iTorque 2d to develop for iPhone on a Windows PC, will I have to buy another version of iTorque 2d for Mac to publish?
4- I have an okay amount of experience in Unity. How difficult will it be for me to pick the basics up for this?
5- Finally, if I'm interested in making a 2d platformer, where would be the best place to start looking for tutorials and tips?
1- What are the differences between iTorque 2d and Torque 2d (besides what you can develop for)?
2- Are there any other costs besides the $99 for the engine $99 to apple for developing for the iPhone?
3- If I use iTorque 2d to develop for iPhone on a Windows PC, will I have to buy another version of iTorque 2d for Mac to publish?
4- I have an okay amount of experience in Unity. How difficult will it be for me to pick the basics up for this?
5- Finally, if I'm interested in making a 2d platformer, where would be the best place to start looking for tutorials and tips?
About the author
#2
I just have one question left really: What are the differences between iTorque 2d on the Mac and iTorque 2d on Windows? and what would I have to do to publish a game to the app store made in iTorque 2d on Windows?
02/25/2011 (1:13 pm)
Okay that's all good to here. I know Unity and Torque 2d are very different I was really just saying I have some experience making simple games.I just have one question left really: What are the differences between iTorque 2d on the Mac and iTorque 2d on Windows? and what would I have to do to publish a game to the app store made in iTorque 2d on Windows?
#3
02/25/2011 (1:27 pm)
Oh yeah one more thing, is there anywhere to get a free trial of iTorque 2d?
#4
OS X: You write your engine code in Xcode. You can write and compile Objective-C code. You can deploy to simulator and an iOS device
02/25/2011 (2:44 pm)
Quote:What are the differences between iTorque 2d on the Mac and iTorque 2d on Windows?Windows: You write your engine code in Visual Studio. You have access to Torsion.
OS X: You write your engine code in Xcode. You can write and compile Objective-C code. You can deploy to simulator and an iOS device
Quote:what would I have to do to publish a game to the app store made in iTorque 2d on Windows?You cannot do this from Windows. You would have to move to a Mac to finish deployment.
Quote:Oh yeah one more thing, is there anywhere to get a free trial of iTorque 2d?Afraid not. We only offer a trial for Torque 2D. This is not a perfect 1:1 representation, but a lot of the editors, features and scripting are shared. Not everything, but enough to give you an idea of the basic work flow (aside from deployment).
#5
02/25/2011 (2:59 pm)
Okay, and yes I know I can't publish from a PC. I really just want to know how much work I will have to do on the Mac I transfer it to before publishing.
#6
02/25/2011 (3:07 pm)
The more objective-c code you need to write, the sooner you should be on a Mac. If you are the kind of person who likes to test early and often, you should be running your app on a device from day one. There is nothing unique about the Windows build. It cannot do anything the Mac build can't. In some ways, it is gimped because it can't handle Objective-C coding and device testing.
#7
02/26/2011 (7:44 am)
So I could just buy the license for iTorque 2d, download it, start working, then when I get a mac just download it onto the Mac without paying any more?
#8
We just released a preview build of 1.4.1, which is more stable and works out of the box. We will be releasing the final version of 1.4.1 soon, which is what you would want to work with.
02/26/2011 (9:52 am)
@Michael - That is correct. You can download the engine and editors for both platforms, then just move your projects between the two.We just released a preview build of 1.4.1, which is more stable and works out of the box. We will be releasing the final version of 1.4.1 soon, which is what you would want to work with.
#9
02/26/2011 (12:15 pm)
I am aware I can move the project, I just want to make sure I will not be paying for the engine again when I move to the Mac.
Community Manager Michael Perry
ZombieShortbus
2. Nope.
3. Nope
4. The two engines are wildly different. iTorque 2D is 100% pure 2D development. A real sprite manager, true 2D collision, focused 2D editor. You will primarily be working in C++ and TorqueScript, but you can also write some features in Objective-C. As for how difficult it would be to pick up, that really depends on your level of experience as a game developer and iPhone dev in general
5. http://docs.garagegames.com/it2d/official/. Start there to learn the basics.