Torque X 4.0 CEV SceneLoader issues
by Ian Wagner · in Torque X 2D · 02/19/2011 (11:45 am) · 2 replies
Hello all,
I'm having a bit of an issue after migrating to the Torque X 4.0 CEV. I have my persistent objects loaded in a scene (called blank.txscene). When I load level1.txscene (my level), then the SceneObjects appear to load (based on stepping through everything in the debugger and lack of crashes). I can also walk around the level and my camera stops properly about where it should at the edge of the level. I also have a system that renders speech bubbles (that are loaded by components attached to scene objects of some NPCs) using GUIText and GUIBitmaps. These continue to render properly so I can see them as I walk around the level. However, nothing else is visible except the player. The player object (which is persistent and loaded by the blank scene) is visible and animates properly when I control him. The whole rest of the level doesn't show up. It's all black, and I can't collide with anything. It's as if all of the scene objects just vaporize or something, but I know that something is there since the SpeechComponents are being loaded. My code is below:
For what it's worth, I can switch the order and level1.txscene will display, but the player doesn't show up. Anyone have any ideas?
Many thanks in advance!
I'm having a bit of an issue after migrating to the Torque X 4.0 CEV. I have my persistent objects loaded in a scene (called blank.txscene). When I load level1.txscene (my level), then the SceneObjects appear to load (based on stepping through everything in the debugger and lack of crashes). I can also walk around the level and my camera stops properly about where it should at the edge of the level. I also have a system that renders speech bubbles (that are loaded by components attached to scene objects of some NPCs) using GUIText and GUIBitmaps. These continue to render properly so I can see them as I walk around the level. However, nothing else is visible except the player. The player object (which is persistent and loaded by the blank scene) is visible and animates properly when I control him. The whole rest of the level doesn't show up. It's all black, and I can't collide with anything. It's as if all of the scene objects just vaporize or something, but I know that something is there since the SpeechComponents are being loaded. My code is below:
_sceneLoader.Load(@"data\levels\blank.txscene"); _sceneLoader.Load(@"data\levels\level1.txscene");
For what it's worth, I can switch the order and level1.txscene will display, but the player doesn't show up. Anyone have any ideas?
Many thanks in advance!
Torque 3D Owner Will O'Reagan
Modern Intrigues
static public void setToSceneGraph() { T2DSceneGraph graph = new T2DSceneGraph(); ; foreach (T2DSceneCamera _cam in TorqueObjectDatabase.Instance.FindObjects<T2DSceneCamera>()) { T2DSceneCamera temp = _cam; if (_cam.SceneGraph.Folder != null) { graph = _cam.SceneGraph as T2DSceneGraph; break; } } foreach (ISceneObject2D obj in TorqueObjectDatabase.Instance.FindObjects<ISceneObject2D>()) { obj.SceneGraph = graph; } foreach (T2DSceneGraph _graph in TorqueObjectDatabase.Instance.FindObjects<T2DSceneGraph>()) { if (_graph != graph) _graph.MarkForDelete = true; } }