Game Development Community

iT2D 1.4.1 Preview - iPad build doesn't happen

by Henry Shilling · in iTorque 2D · 02/12/2011 (5:31 am) · 3 replies

Build: T2D 1.4.1 Preview

Platform: Mac OSX 10.6.6

Target: Editor

Issues: Set iDevice settings to iPad, still builds iPhone project

Steps to Repeat:
1: Open editor

2: Project Tab: Select iPad, Screen Orientation, Resoltion Full(1024x768)

3: Press Build button or Open Xcode Project.

4: Build and Run, it creates an iPhone project not an iPad Project.

#1
02/12/2011 (9:14 am)
Did you upgrade your target in Xcode to be a universal app or iPad?
#2
02/12/2011 (12:47 pm)
Ah ha, no I did not. Can't the engine do that automatically?

But that did it. I guess you'll want to put this in the docs then.
#3
02/12/2011 (1:10 pm)
@Henry - It's an Xcode/iOS procedure, not iTorque. Now, I'm working on providing a new template when creating a new project that starts off as iPad. However, if you are wanting to convert a project from iPhone to iPad, you would want to do what I just listed...which is how Apple wants you to do it.