Suicide slide
by Bob · in Marble Blast · 08/26/2003 (8:09 pm) · 17 replies
I just downloaded the suicide slide level
www.garagegames.com/mg/forums/result.thread.php?qt=10810.com
Where do I put the file Thumbs.db?
Bob
P.S. I am using OSX
www.garagegames.com/mg/forums/result.thread.php?qt=10810.com
Where do I put the file Thumbs.db?
Bob
P.S. I am using OSX
About the author
#2
09/13/2003 (6:24 pm)
The level doesn't work.
#3
09/19/2003 (3:58 pm)
I dont see the level.
#4
I had trouble with this level too until I installed the stuff (mission, db file, and interior) in the mission folder. Normally, I install the mission file in the mission folder and the interior file in the interior folder, but with this level, for some reason, the game looks for the interior file in the mission folder. I only found this out through the console (tilde key). The console showed a load error. When I finally got it working, the level looked very unpolished, but I could still play it and in fact, successfully completed it. I hope you can get it to work as it is a worthwhile level even in it's unpolished state.
solo.
09/23/2003 (6:27 pm)
Bob, I had trouble with this level too until I installed the stuff (mission, db file, and interior) in the mission folder. Normally, I install the mission file in the mission folder and the interior file in the interior folder, but with this level, for some reason, the game looks for the interior file in the mission folder. I only found this out through the console (tilde key). The console showed a load error. When I finally got it working, the level looked very unpolished, but I could still play it and in fact, successfully completed it. I hope you can get it to work as it is a worthwhile level even in it's unpolished state.
solo.
#5
11/05/2003 (3:13 pm)
This is such a cool level!
#7
I finally got the interior (.dif) file to work! The level is a lot more colorful now(it was grey before). I can even see a little room under the start platform. It would be cool to put a few gems in there and maybe lay a platform next to the entrance so the player's marble can land on it.
Also, there should be a superjump to get back up again. Also, one of you more experienced level builders may want to assign a time limit and gold times to the level to make it more challenging. If you change it, name it something like "suicideslideDeluxe" to distinguish it from the original and then send it to Alex for the next post to archive.
Just an idea!
I had to edit the .mis file in a program like TextEdit. As it stands, the recalcitrant segment of .mis code looks like this:
The code should look like this:
The difference is:
Hope this helps anyone having problems with the level!
solo.
11/20/2003 (3:32 pm)
SuicideSlide BugI finally got the interior (.dif) file to work! The level is a lot more colorful now(it was grey before). I can even see a little room under the start platform. It would be cool to put a few gems in there and maybe lay a platform next to the entrance so the player's marble can land on it.
Also, there should be a superjump to get back up again. Also, one of you more experienced level builders may want to assign a time limit and gold times to the level to make it more challenging. If you change it, name it something like "suicideslideDeluxe" to distinguish it from the original and then send it to Alex for the next post to archive.
Just an idea!
I had to edit the .mis file in a program like TextEdit. As it stands, the recalcitrant segment of .mis code looks like this:
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "./stairway2.dif";
showTerrainInside = "0";
};The code should look like this:
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors/custom/stairway2.dif";
showTerrainInside = "0";
};The difference is:
interiorFile = "~/data/interiors/custom/stairway2.dif";shows the .mis where to find the custom interiors. Of course, if your interior file(stairway2.dif) isn't in that folder you may still have problems, so move it if necessary.
Hope this helps anyone having problems with the level!
solo.
#9
1.) Are the files in the appropriate folders?
2.) Did you paste and copy the entire block of code or just the offending line?
I would recommend just copying and pasting just
the line of code:
Copy
Now, open up your TextEdit application and open up the .mis file or just doubleclick on the .mis file. If a dialog asks you what application to open .mis, navigate to TextEdit and click OK.
Once you have the .mis file opened in the editor. Highlight the offending line of code and Paste the new code.
As long as your files are in the appropriate folders and you've copied and pasted correctly, there is no reason, I can see, why the level shouldn't work.
Let me know what happens.
solo.
11/20/2003 (5:49 pm)
Bob, 1.) Are the files in the appropriate folders?
.dif should be in data/interiors/custom .mis .............data/missions/custom .png..............data/missions/custom
2.) Did you paste and copy the entire block of code or just the offending line?
I would recommend just copying and pasting just
the line of code:
Copy
interiorFile = "~/data/interiors/custom/stairway2.dif";
Now, open up your TextEdit application and open up the .mis file or just doubleclick on the .mis file. If a dialog asks you what application to open .mis, navigate to TextEdit and click OK.
Once you have the .mis file opened in the editor. Highlight the offending line of code and Paste the new code.
As long as your files are in the appropriate folders and you've copied and pasted correctly, there is no reason, I can see, why the level shouldn't work.
Let me know what happens.
solo.
#10
Just relax.
Bob
P.S. Did you get the icon to work?
P.S.S. Do you like my level so far?
11/20/2003 (6:12 pm)
No hurry.Just relax.
Bob
P.S. Did you get the icon to work?
P.S.S. Do you like my level so far?
#11
Yes, I installed the icon. It's great!
I like your "Mirror" level a lot! It's just needs a little "Windex" to complete it!
solo.
11/20/2003 (6:23 pm)
Bob,Yes, I installed the icon. It's great!
I like your "Mirror" level a lot! It's just needs a little "Windex" to complete it!
solo.
#12
Cool looking level.
You should e-mail Alex with the fix.
Bob
11/20/2003 (8:16 pm)
Thanks, works great!!!!!!!!!!!!!Cool looking level.
You should e-mail Alex with the fix.
Bob
#13
I sent the level (working version) to Alex. Hopefully, he'll post it with the next batch. From the sound of it, tomorrow might be the next post. Yeah! I'm looking forward to the new levels and other content.
Everyone: Start honing your level building skills.
solo.
11/20/2003 (9:22 pm)
Bob: I sent the level (working version) to Alex. Hopefully, he'll post it with the next batch. From the sound of it, tomorrow might be the next post. Yeah! I'm looking forward to the new levels and other content.
Everyone: Start honing your level building skills.
solo.
#14
11/21/2003 (9:28 am)
How do you make the level not grey
#15
If you have the grey you might liberally sprinkle your level with GrecianFormula, but if that doesn't work it's probably because your .dif file(Stairway2.dif) is right in their with your .mis and .png file in the missions folder. That's the way I got the level to work for me, but this isn't standard behavior for MarbleBlast. The game expects to find .dif files in the interior folder.
This is where my knowledge of the MBs function ends though(Maybe Alex can add some input here). I think that the .dif files should be in the interior folder because that's where all the textures are located for the .dif to draw. If you place the .dif in another directory(i.e., missions) the level doesn't add the textures and hence you have the dreaded grey!
Here's the fix:
There are 2 steps to perform to correct this action.
1.) Change the code in the .mis file(see instruction in earlier post)
2.) Relocate your files so that suicideslide.misand suicide.png are in the customs folder of the data/missions directory and stairway2.dif is located in the customs folder of the data/interior directory.
NOTE: Make sure stairway2.dif is the the custom folder. If you don't have a custom folder create one.
Good Luck
solo
11/21/2003 (11:13 am)
Jozza,If you have the grey you might liberally sprinkle your level with GrecianFormula, but if that doesn't work it's probably because your .dif file(Stairway2.dif) is right in their with your .mis and .png file in the missions folder. That's the way I got the level to work for me, but this isn't standard behavior for MarbleBlast. The game expects to find .dif files in the interior folder.
This is where my knowledge of the MBs function ends though(Maybe Alex can add some input here). I think that the .dif files should be in the interior folder because that's where all the textures are located for the .dif to draw. If you place the .dif in another directory(i.e., missions) the level doesn't add the textures and hence you have the dreaded grey!
Here's the fix:
There are 2 steps to perform to correct this action.
1.) Change the code in the .mis file(see instruction in earlier post)
interiorFile = "./stairway2.dif" [i]--this is the code that has to be changed[/i]
interiorFile = "~/data/interiors/custom/stairway2.dif"
[i]
--this is what the modified
--code looks like
[/i]2.) Relocate your files so that suicideslide.misand suicide.png are in the customs folder of the data/missions directory and stairway2.dif is located in the customs folder of the data/interior directory.
NOTE: Make sure stairway2.dif is the the custom folder. If you don't have a custom folder create one.
Good Luck
solo
#16
There is one inconsistency between Solo's fix and the readme file that I should point out: Solo is putting the file in /interiors/custom, while the other Jayar files have their interiors in /interiors. Technically the latter is correct because there is no /interiors/custom folder included in MB by default. Either will work so long as the location of the file matches what the mission says.
When I do get this level up in the archive, it will be pointing to /interiors, so that when people download the combined level archive, they can copy all the interiors for all the levels into that directory in one go. If you want to be consistent with this, use this line of code instead:
11/21/2003 (11:36 am)
Hey everyone, unfortunately I got this fix just after sending the archive off to rick for an update (lots of new levels up now). There is one inconsistency between Solo's fix and the readme file that I should point out: Solo is putting the file in /interiors/custom, while the other Jayar files have their interiors in /interiors. Technically the latter is correct because there is no /interiors/custom folder included in MB by default. Either will work so long as the location of the file matches what the mission says.
When I do get this level up in the archive, it will be pointing to /interiors, so that when people download the combined level archive, they can copy all the interiors for all the levels into that directory in one go. If you want to be consistent with this, use this line of code instead:
interiorFile = "~/data/interiors/stairway2.dif";Thanks to Solo for pointing out the bug!
Ronald M. Clifford