Problem using buildwad
by someone · in Torque Game Engine · 08/26/2003 (1:09 am) · 4 replies
I cant seem to figure out how to get the buildwad tool to work. im just trying to build one texture atm null.png in the torque/tools directory but i dont know what to type into the ms-dos prompt to make it work.
C:\WINDOWS>cd\
C:\> now what do i type?
C:\WINDOWS>cd\
C:\> now what do i type?
About the author
#2
"You will use buildWad from a dos prompt. Navigate to your mod directory, this should be located the v12 root, such as torque/arena. Then assuming your textures are in the textures sub-directory, activate the tool by typing "buildWad textures textures.wad" then enter. This should process all the .png format files in the target directory and create a "textures.wad" file in the current mod directory."
i did this
C:\torque\example\fps> buildWad fps fps.wad then i got this
Bad command or file name
08/26/2003 (7:18 pm)
Yeah i know i read that"You will use buildWad from a dos prompt. Navigate to your mod directory, this should be located the v12 root, such as torque/arena. Then assuming your textures are in the textures sub-directory, activate the tool by typing "buildWad textures textures.wad" then enter. This should process all the .png format files in the target directory and create a "textures.wad" file in the current mod directory."
i did this
C:\torque\example\fps> buildWad fps fps.wad then i got this
Bad command or file name
#3
And finally, you don't want to let buildwad run over the whole "fps" dir anyways... put your textures in a specific folder and let buildwad scan that...
hm, your .plan says you want to add a new shading system, bumpmapping etc. to the engine... and write a level design tool... interesting... good luck with that ;)
08/26/2003 (11:15 pm)
Well, first of all buildwad.exe has to be in your PATH to use it this way... then, if you ARE already in "fps" you can't tell buildwad to use that directory to process (you have to be one directory above the directory containing the textures...)And finally, you don't want to let buildwad run over the whole "fps" dir anyways... put your textures in a specific folder and let buildwad scan that...
hm, your .plan says you want to add a new shading system, bumpmapping etc. to the engine... and write a level design tool... interesting... good luck with that ;)
#4
08/27/2003 (12:07 am)
Thx got it working
Associate Stefan Beffy Moises