RPG Tutorials
by Connah · in Torque Game Builder · 01/29/2011 (2:00 am) · 10 replies
Anywhere i can get 3rd person rpg tutorials,
thanks,
ponyo(Connah)
thanks,
ponyo(Connah)
#2
02/01/2011 (10:03 pm)
Are you still interested in finding an RPG development tutorial? If so, I've been thinking of starting up a series of tutorials on it, and would like some input on what you'd like to see in one - such as the play style (such as isometric vs top-down, turn-based side-view combat vs real-time), and I'd be happy to focus parts of my series to help with what you're looking for.
#3
Dragon Warrior I, III, Final Fantasy I, etc.
I've done a few, but they always turn out messy, and I haven't programmed much in a while.
02/03/2011 (6:25 pm)
My guess is, most people (myself included) would be interested in traditional battle systems.Dragon Warrior I, III, Final Fantasy I, etc.
I've done a few, but they always turn out messy, and I haven't programmed much in a while.
#4
02/03/2011 (7:55 pm)
I dunno - I think I prefer combat like the Gold Box TSR games. Similar to the system you're talking about I suppose, but without all of that moving back and forth. Melee characters move into melee range and stay there, ranged characters stay at range and attack from there. Battlefield obstructions are taken into account for movement and line of sight for ranged attacks.
#5
slightly more advanced than a standard jrpg battle engine, but it was Working Designs and 99% of everything was beyond gamers expectations.
The only TSR one I played a lot was "Buck Rogers: Countdown to Doomsday" on my Mega Drive.
06/22/2011 (1:57 pm)
Lunar was always my favorite engine, if you wanted to Melee your character moved up to said enemy, enemies moved to your characters...slightly more advanced than a standard jrpg battle engine, but it was Working Designs and 99% of everything was beyond gamers expectations.
The only TSR one I played a lot was "Buck Rogers: Countdown to Doomsday" on my Mega Drive.
#6
06/22/2011 (2:11 pm)
There are so many ways of dealing w/ a system for an rpg, really it's up to you to design a system you want in your game. I've asked before about interest in an RPG Starter Kit (just like Ken).. I added a character point based system to the project I'm working on, but it's also a real-time combat setup in the game. It's really just a matter of figuring out how you want your game to play and piecing it together piece by piece.
#7
Theres also the adventure kit you can buy after you buy Torque2D.
I guess you could marry them together to make an 'iso' RPG, certainly the combine knowledge of the two would set you well on the road to creating your own at least.
06/22/2011 (3:45 pm)
If you want just a plain platformer style rpg then makingindiegames.com has an RPG tutorial for Torque2D, not sure if it works with the demo thoTheres also the adventure kit you can buy after you buy Torque2D.
I guess you could marry them together to make an 'iso' RPG, certainly the combine knowledge of the two would set you well on the road to creating your own at least.
#8
Playing games with Directx" this book published in 2002 even today it
is an old book,but it still is the best review book on the market of Game Programming book ,and second book is <multiplayer Game Programming>
even it's title is about multiplayer ,but actually is about make a multiplayer RPG game using Directx ,please enjoy it.
06/22/2011 (5:12 pm)
what is isometric ?I have not play that style,I can not adapted it.I can recommend some books that help we build RPG game "Programming Role Playing games with Directx" this book published in 2002 even today it
is an old book,but it still is the best review book on the market of Game Programming book ,and second book is <multiplayer Game Programming>
even it's title is about multiplayer ,but actually is about make a multiplayer RPG game using Directx ,please enjoy it.
#9
06/23/2011 (2:07 pm)
Isometric is for lack of better words the 3/4 overhead view like Diablo. You cant change the angle of the camera or rotate it. I believe isometric refers to essentially 1 camera angle for the whole game.
#10
06/24/2011 (2:46 am)
The term "isometric" means equal measuring. Thus, in this camera perspective, a tile or object in the game does not distort when placed in the middle or sides of the viewing area. This is why it is a great option for 2D engines. There is no perspective distortion. Isometric can also be called Orthographic because that is the method used by people such as architects to make Isometric drawings.
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It's free, but you need to install XNA Game Studio to be able to see how they put it together so you can port what you want into T2D.