Game Development Community

Collision, new to torque, pic inside, helpzz

by wingman · in Torque Game Engine · 08/25/2003 (12:17 pm) · 13 replies

Ya Ya, I posted this in modelling too, but I need help quick!

Ive read the milkshape exporter docs. Ive done everything! I made up a simple ramp, dropped it in game, and the vehicle collides with the ramp properly, but I cant even make it over the ramp without the car sinking into the model and getting stuck!

What I did:
1-Made 3 shapes, put em together, regrouped into 1 shape
2-Applied the texture to the shape
3-Made a duplicate of the shape
4-Named that duplicate 'collision', scaled it up 1.1
5-Exporter options: Use this mesh - collision


http://scripts.tribalwar.com/evita/evtemp/msCollision.jpg

#1
08/25/2003 (6:57 pm)
For your URL problem - read the link below that says "Click here to learn how", it covers URLs too.

Can't help on the vehicles problem - I don't make any use of 'em.
#3
08/26/2003 (5:43 pm)
I did. Very quiet. Those that did respond didnt know.
#4
08/27/2003 (9:04 am)
You already have the answer in the other post, that is why multi-posting is so frowned upon!!!!!!
#5
08/27/2003 (4:49 pm)
Yes, but I didnt get the answer here, but I did there. So if I hadnt double posted, would I have gotten the answer? :D
#6
08/27/2003 (7:00 pm)
Yes.
#7
09/02/2003 (9:19 am)
Just a quick question - if irc answers his question - how does that get into the global torque community knowlege base? Maybe I do not care about car collision coding now - but in the future I might? Do you see where I am going?
#8
09/02/2003 (10:13 am)
My opinion is that if you ask a Q in the forums
and get the answer somewhere else then share the answer.
Type the answer where you first asked the Q !!!

-Billy
#9
09/02/2003 (10:04 pm)
Billy is right.
#10
09/08/2003 (1:54 pm)
Yeah I hate when people post a questin or problem and thing post, thanks but I figured it out and don't say what the "fix" was.

and yes you would have gotten the answer sooner probably without double posting, as I said it is bad manners.
#11
09/10/2003 (10:52 am)
I agree with Billy. Going to the IRC channel can be faster sometimes, but often times everyone is AFK or something, or they're all just chatting it up and you can't get anyone's attention. Plus you can't search IRC archives for the solution to your problem someone found 3 months ago.
#12
09/10/2003 (12:36 pm)
Some notes on IRC:

1) Be patient - far to often someone will pop in and ask a question and then leave 5 mins (or much less) later.

A lot of times we won't even have time see the question before you go so we will never have a chance to respond. Sometimes we will even be formulating a response and you disappear before you can get the answer you so desparately seek. Most of us are idling in the channel and check periodically for activity depending on what else we might be doing (working, coding, playing, eating, etc.)

If we happen to be involved deep in a conversation then give us some time to respond. We are kinda busy.

2) Just ask - people are forever popping in and saying "can i ask a question?". Well, guess what, yes! =P

You aren't always going to get a response but there is nothing stopping you from asking. Just post the question and if anyone knows the answer or is interested in helping they will respond (maybe not immediately - see #1 ;).

The more detailed with your question and the more information you provide (like the exact error message!) the more likely it is that you will get a response.

3) It is *your* problem - often times we will just point you in the right direction. We aren't going to solve the whole thing for you b/c we really don't have the time or interest. You need to be willing to work at it on your own and be ready to try to figure things out from the direction we give you. You need to think. We quickly tire of having to lead someone through how to do something step-by-step when if they were to invest a tiny bit of thought and effort they could do most of it on their own.


There is a great bunch of people who stay in the IRC channel. They are genuinely interested in helping others (not interested in helping you make a "MMORPG that roxxors" though =P).
#13
09/10/2003 (6:13 pm)
Good advice, Matthew.