Game Development Community

Collision, new to torque, pic inside, helpzz

by wingman · in Artist Corner · 08/25/2003 (12:13 pm) · 4 replies

Ive read the milkshape exporter docs. Ive done everything! I made up a simple ramp, dropped it in game, and the vehicle collides with the ramp properly, but I cant even make it over the ramp without the car sinking into the model and getting stuck!

What I did:
1-Made 3 shapes, put em together, regrouped into 1 shape
2-Applied the texture to the shape
3-Made a duplicate of the shape
4-Named that duplicate 'collision', scaled it up 1.1
5-Exporter options: Use this mesh - collision


http://scripts.tribalwar.com/evita/evtemp/msCollision.jpg

#1
08/25/2003 (2:32 pm)
Its hard to tell from your pic but you would probably have better luck building your ramp in Quark as a dif. I am pretty sure that vehicles have a collision problem when colliding with another model. The collision doesn't get checked often enough for the 2 models to come together just right.

I think Dif objects are different in there collision so they work out.

Hope that helps
Matt
#2
08/25/2003 (2:45 pm)
Arg. i was hoping to make most of my models and shapes in milkshape. guess i can go look at quark. thanks.

any other pointers appreciated!
#3
08/25/2003 (7:55 pm)
Mathew is right, objects like that should be made as .difs
#4
08/25/2003 (7:57 pm)
Mathew is right, objects like that should be made as .difs