Texture Painting Detail - Blender
by Alexander Gabele · in Torque Game Engine · 08/25/2003 (10:00 am) · 3 replies
Hallo!
I noticed and also read in the forum that the terrain textures are placed over 8x8 squares when rendering the terrain. In others words, the terrain texture is scaled over 8x8 squares!
Is there anybody who knows how to change this to a scaling of, let's say 2x2 or 1x1 squares? That's really important for me to know!
I searched through the forum but I didn't find help how to change this. I've looked through blender.cc/.h, and the defines at the top of blender.cc were a bit confusing for me.
Thanks in advance!
Alexander
I noticed and also read in the forum that the terrain textures are placed over 8x8 squares when rendering the terrain. In others words, the terrain texture is scaled over 8x8 squares!
Is there anybody who knows how to change this to a scaling of, let's say 2x2 or 1x1 squares? That's really important for me to know!
I searched through the forum but I didn't find help how to change this. I've looked through blender.cc/.h, and the defines at the top of blender.cc were a bit confusing for me.
Thanks in advance!
Alexander
About the author
#2
You paint the Terrain, and for example take a road texture. When you paint now, the whole road texture ist not placed on one square of the terrain. The texture is divided in 8x8 pieces, so one square only uses 1/8x1/8 of the textures. If you paint 8x8 squares with the same texture, then you see the whole texture.
What I want is, that one square of the terrain uses the whole texture, and not only a part of it.
Do you understand now?
08/26/2003 (3:31 am)
The Problem is the following:You paint the Terrain, and for example take a road texture. When you paint now, the whole road texture ist not placed on one square of the terrain. The texture is divided in 8x8 pieces, so one square only uses 1/8x1/8 of the textures. If you paint 8x8 squares with the same texture, then you see the whole texture.
What I want is, that one square of the terrain uses the whole texture, and not only a part of it.
Do you understand now?
#3
If you want a road, I would suggest using DTS objects; painted-on roads look sort of fake. The DTS objects might, too, but it's worth a try.
I don't know off hand of a way to fix this problem, unfortunately. I'm not that familiar with the blender. :( Maybe someone else?
08/26/2003 (7:37 am)
Yes, that makes much more sense. If you want a road, I would suggest using DTS objects; painted-on roads look sort of fake. The DTS objects might, too, but it's worth a try.
I don't know off hand of a way to fix this problem, unfortunately. I'm not that familiar with the blender. :( Maybe someone else?
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