Game Development Community

Programming experience required?

by Andres Reza · in General Discussion · 01/22/2011 (12:16 pm) · 16 replies

Hello,

I saw the iTorque 2d engine and became interested in it. I'm a 3d/2d artist and have helped with iOS games, including my own game in which I hired a freelance programmer who ended up stabbing me in the back and screwed me over with 1800 usd.

I really wanted to develop my game however when it comes to programming im really, really ignorant in that field. Its really hard for me to understand how that stuff works (bad with numbers). And with my bad recent experience hiring a third party I don't want to try it again.

So I was wondering how much programming experience was required to develop a game on the iTorque2d engine? Is there documentation that would help me or guide me through the development process?

Thanks

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#1
01/22/2011 (12:53 pm)
There are some tutorials, and a great community of developers to help you. Essentially if you have some time to learn TorqueScript by following examples and understand how things work then I'm sure you'll be able to develop your own games without the need of a programmer. Again, it depends how much time you have, but once you've created your first game then you'll learn by this experience and your second game should take far less time. While the price is low you should be able to afford to take that jump into programming.
#2
01/22/2011 (12:55 pm)
Is there any documentation I could read before making the purchase? As I understand I would need to buy itorque2d and Torque2d so it would be a 200 dlls investment which I currently do not have lol... I just graduated college and i'm jobless.

Any guides or anything?
#3
01/22/2011 (12:58 pm)
As far as I'm aware you need to purchase Torque2d and then buy iTorque 2d also, but not 100% sure. Someone at GG should be able to clarify this once they see this thread. Essentially anything developed on Torque 2D is the same as developing on iTorque but porting it over. I've yet to take that jump, but have been developing on T2D (aka TGB) for a while now.
#4
01/22/2011 (12:59 pm)
If you go to the requeriments of iTorque 2D on the homepage, it says this:

You must have TGB Pro (with source code included) in order to use iTorque 2D. Both products are sold separately.
#5
01/22/2011 (1:08 pm)
If you add it to your cart, does it ask you that you need Torque 2D pro also? I'll see if I can find something on it, not sure what time it is in Vegas though (off hand) so no one official may be able to answer until later. worth emailing GG. But if it still says that purchasing Torque 2D pro as a requirement then it must be correct.
#6
01/22/2011 (1:12 pm)
Doesn't mention anything, I don't want to take the risk though.

#7
01/22/2011 (1:14 pm)
Email: Licensing@GarageGames.com or sales@ just to be sure.
#8
01/22/2011 (1:15 pm)
Thanks, though right now I'm more interested in seeing how the engine works and how would it cope with someone like me hehe
#9
01/22/2011 (1:21 pm)
sure. Download the Torque 2D demo if you can and see how you get on. If you can develop on Torque 2D, then you'll be able to develop on iTorque (maybe with a little help) from the community.
#10
01/22/2011 (1:23 pm)
ohh theres a demo, sweet will look into it..

Thanks!
#12
01/22/2011 (1:24 pm)
Just be aware that if it says TGB (Torque 2D is the new name) and Good Luck! Don't forget if you get stuck, post on the relevant forum.
#13
01/22/2011 (2:50 pm)
What requirement for owning T2D? You guys are seeing things. ;)

Actually that line on the requirements page got overlooked during the final QA pass we did on the site right before the push. I deleted that line so hopefully that helps prevent anymore confusion.
#14
01/22/2011 (3:07 pm)
Cheers Scott. I did see something on a blog or forum post about that but couldn't find it again, and thought I was seeing things :)
#15
01/22/2011 (3:19 pm)
I'm a programmer, I teach Torque 2D to 16+ at a local college, although they need a little push to get started and occasionally some advise from an experienced coder, I see them putting together basic playable games of various styles in a few weeks (with only 1-2 lessons a week). Most of these guys have little or no previous experience.

Torque is definitely easy to pick-up and use. I'd say if you want anything adding that isn't currently offered, you'll need a full-time coder to get the job done quickly and correctly but if you can keep within TorqueScript it's a breeze.

I would recommend picking up something like 'Beginning C++ Through Game Programming' to learn the basic concepts of programming and you'll learn a bit of C++ at the same time which is what Torque's made in. A lot of what you learn translates over to TorqueScript. It's a bit boring as you only write text based games but gives you a good foundation to build on.
#16
01/22/2011 (6:49 pm)
Well its good to know that T2D is not required...

but damn, in high school I had a basic VB course and I almost failed it, it was really hard for me... I'm and industrial designer but I still had to take 2 physics classes and 1 math class in college (don't know what the hell for) but I failed them all. I just don't get that stuff...

Thats why I became a 3d artist..well...on my way to becoming one.

It would be interesting to try to learn c++ without the pressure of being in a class, maybe i'll do get a book or something.

Thanks for the replies guys