Game Development Community

Are $99 for T3D Pro too much?

by Thomas Bang · in General Discussion · 01/22/2011 (9:28 am) · 18 replies

Yes, $99 for T3D Pro are too much.
Why? Easy: Zones and Portals are not working.

#1
The placement of zones and portals is a nightmare, because the visual representation of the bounds (of the zone) is invisible when i choose a mesh.

#2
Are there orthogonal views? No.

#3
The engine chrashes when i place a portal.

#4
Zones can not be placed seemless, but meshes need to be completely inside a zone. Result: Cracks between two meshes. Is that intended?

#5
Are Zones and Portals documented? Haha...

A working scene management is one of the basic features a engine should have. But at this stage, T3D is only a Outdoor-Engine.
Now i ask me the following: Did GG try what they developed?

Eric Preisz said in his blog "January Product Update":

Quote:
Torque 3D 1.1 Final will be heading to QA in the coming weeks. We have a pending driver issue and a relatively short list of bugs in Jira that we are currently slaying.

Short list? Yes... and Santa Claus exists.

#1
01/22/2011 (10:23 am)
Was this working in 1.0 ? I'm sure it'll be fixed for 1.1 final. Maybe then you can buy it.

There's me thinking that Santa Claus was just for kids.
#2
01/22/2011 (11:02 am)
GG is doing itself not many favors by leaving 1.0 as a demo product, maybe it should be removed.

as a side note, teh demo was a crippled version of the real deal anyway, so maybe something else was the cause of the crashes.

this is almost the same as saying $99 is too much for T3D because TGE sucks
#3
01/22/2011 (11:17 am)
Sorry you feel that way Thomas. A large portion of our community currently disagrees with you. Zone and portals got a lot more work put into them during the 1.1 beta development. I was also asked to put a list together of the most important bugs to fix for 1.1 final. Anything related to zones and portals made that list. My main reasoning behind this is due to the deprecation of Interior support, which means the deprecation of old Torque BSP support. I believe that kind of functionality should still exist in our engine, so I wanted to make sure that 1.1 final addresses the problems with zone and portals.

Quote:Are Zones and Portals documented? Haha...
Fair point. Egg on our face twice here, because when I tried to document them they were crashing on me. I had to move on to other modules until they were "fixed". 1.1 final will have the docs for them.

Quote:Did GG try what they developed?
Yes. Absolutely. The extent of the testing was primarily short integration examples that were not fully utilized in QA. I am pushing real hard for the team to utilize unit tests and integration tests going forward whenever possible. Basically, every object in the World Editor should be represented in one of our demos or tests so that nothing slips through.

Quote:Short list? Yes... and Santa Claus exists.
Oh be nice. Don't drag Santa into this.
#4
01/22/2011 (11:29 am)
I talked with other guys and they confirmed the same issues also in 1.1b3. Like me in 1.0.1.

I am very interested in T3D, but i have to be sure that the key features are working.

#5
01/22/2011 (11:37 am)
@Thomas - Completely understandable. I still think the cost of the engine is a steal right now. The time and cost put into it does elevate the value, but I think the new price is exactly what it should be to represent GarageGames of today. I'll review the bug list to make sure the portal and zone bugs are in the primary 'bucket' of fixes.
#6
01/22/2011 (1:31 pm)
Will the "Limited Offer" also be valid after the release of the 1.1 final?
#7
01/22/2011 (2:00 pm)
@Thomas - I don't have the exact date, but it would only be logical.
#8
01/22/2011 (2:06 pm)
I hope so. This way i can examine Zones and Portals, before i buy T3D.
#9
01/22/2011 (5:52 pm)
I'd love to make a complaint here about T3D and the zones/portals but in all seriousness.. $99 for this package with it's loose EULA makes this a steal for a creative individual.

Sure, they need to get their butts in gear and fix things..but hell if I got this for $99, I wouldn't complain about a single portion of it...however, I paid around $1k so I want the shmack fixed el pronto! :)

!!EL PRONTO!! Mich! :D
#10
01/22/2011 (9:15 pm)
I'm sure it will motivate them greatly if you buy it already :)
#11
01/23/2011 (12:46 am)
..... I have to say I'm sad to see someone feeling this way about the price. I wasn't sure myself, and being a developer using TGEA for the longest time I found that I didn't like T3D at all when I first used it. But it was mainly because I just didn't give it a chance and was too content with what I had that I didn't try out all it's features.

With this said, I just bought the engine earlier today and I must say; it's %*#&@%^ awesome after 3-4 hours of testing. Once you learn what you need it's set up to make things super easy for you. You probably wont notice it unless you've really spent time on the past engines..... because then you have something to compare to.

Trust me, one hundred dollars is the perfect price for such a nice tool.
#12
01/23/2011 (1:59 am)
OK, now i have T3D Pro. It was a spontaneous decision. But currently i have not a good feeling because of Zones/Portals. So i hope, that the final 1.1 will have a good scene management for indoor levels.
#13
01/23/2011 (2:35 am)
..there is frustum culling. ..but zones/portals are vital.
#14
01/23/2011 (4:41 am)
Edit: Forget #1 in my initial post. There is a option in the editor. The eye in the toolbar (right from the camera speed). There you can enable/disable the visual representation of Zones/Portals (and other objects).

Sorry, my fault.
#15
01/23/2011 (7:21 am)
Quote:Yes, $99 for T3D Pro are too much.
Why? Easy: Zones and Portals are not working.
I don't get it. How on earth can $99.00 for this engine be too much? Just becouse portals and zones aren't working? That's a very small part of this engine. Buy it now while it's cheap. You won't regret it. This price for t3d is definately a steal. If you wait, you'll probably regret it.
#16
01/23/2011 (8:05 am)
Mike, I understand Thomas here. It really depends on the point of view. Of course there is a lot of work that made it into the engine. But when Thomas wants to create an interior game then it is a features that is vital, otherwise he cannot make his project reality.

But when you on the other hand dont need because you need only exteriors or you make a casual game, then it is a complete different story. So I think everyone can make his points from his or her perspective / pov.
#17
01/23/2011 (11:14 pm)
Quote:
"Torque 3D 1.1 Final will be heading to QA in the coming weeks. We have a pending driver issue and a relatively short list of bugs in Jira that we are currently slaying."


Tactical marketing speak or possibly delusional. You decide. :P
#18
01/24/2011 (8:00 am)
Quote:
relatively short list of bugs

Compared to previous versions? :P