car issues
by Mikail Desjardins · in Game Design and Creative Issues · 01/20/2011 (8:40 pm) · 2 replies
I wanted to add a car to my game. The way I did this initially is to take the default car "buggy" and change the dts it loaded to my own in the source code. However, when I do this the engine fails to register that the car even exists.
I understand that fully rigging a car may be much more complicated than this. Can anyone help me with the issues involved with creating a car extended from "wheeled vehicle" or the "default car"?
Thanks
I understand that fully rigging a car may be much more complicated than this. Can anyone help me with the issues involved with creating a car extended from "wheeled vehicle" or the "default car"?
Thanks
#2
02/06/2011 (8:07 pm)
Also, be sure to have a collision mesh. This is something I always seem to forget and get stuck on for an hour or so before finally realizing what I've done... or, not done.
Associate Rene Damm
You need to set up the nodes in your car shape correctly. Probably easiest to look at the buggy shape and duplicate its node setup for your car model.