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car issues

by Mikail Desjardins · in Game Design and Creative Issues · 01/20/2011 (8:40 pm) · 2 replies

I wanted to add a car to my game. The way I did this initially is to take the default car "buggy" and change the dts it loaded to my own in the source code. However, when I do this the engine fails to register that the car even exists.

I understand that fully rigging a car may be much more complicated than this. Can anyone help me with the issues involved with creating a car extended from "wheeled vehicle" or the "default car"?

Thanks

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#1
01/20/2011 (9:48 pm)

You need to set up the nodes in your car shape correctly. Probably easiest to look at the buggy shape and duplicate its node setup for your car model.
#2
02/06/2011 (8:07 pm)
Also, be sure to have a collision mesh. This is something I always seem to forget and get stuck on for an hour or so before finally realizing what I've done... or, not done.