Game Development Community

Global Header File?

by Jon Uhal · in Torque Game Engine · 08/24/2003 (7:43 pm) · 1 replies

I have noticed looking through some of the code that there isn't a global header file that every other file includes (like stdafx.h for most windows programs). I happen to have some memory leak detection code that needs to be included in every file of torque, and I was wondering if there was a way I could include the code without having to add a #include line on every torque file, which would mean I'd have to do that to a crapload of files, not to mention doing it all over again when a new release happens.

#1
08/24/2003 (8:46 pm)
Look at where the types are defined (U32, etc), and try the platform files too.