making sceneWindow draggable.
by rennie moffat · in iTorque 2D · 01/11/2011 (6:54 pm) · 3 replies
I am wondering how I would best make the sceneWindow draggable. I want to make something like Angry Birds, Levels Selection Scene where by the user can drag across the screen to reveal the levels. In this I have considered many approaches but the easiest in theory would be to attach a mouse draggable behavior to the scenegraph but that seems a little iffy.
Any help in this would be appreciated.
Thanks.
Any help in this would be appreciated.
Thanks.
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
Have an object that is mounted to camera, then have it draggable?
Hmm, testing indeed.
01/11/2011 (7:37 pm)
Right, so I am thinking how best to do that. Have an object that is mounted to camera, then have it draggable?
Hmm, testing indeed.
#3
01/11/2011 (8:13 pm)
Gather the input, interpolate the difference between the current touch and last touch (or gesture), apply the difference to the camera's transform (thus changing its position).
Community Manager Michael Perry
ZombieShortbus