Need Testers for Blender Exporter
by James Urquhart · in Torque Game Engine · 08/22/2003 (1:26 pm) · 22 replies
Hey there,
For the past few days, i have been writing a blender exporter that (via some process) converts blender scenes to torque .dts objects. (since there is currently no way i can make DTS files in linux)
[removed. see resource]
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662
I would apreciate any comments =)
For the past few days, i have been writing a blender exporter that (via some process) converts blender scenes to torque .dts objects. (since there is currently no way i can make DTS files in linux)
[removed. see resource]
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4662
I would apreciate any comments =)
#22
11/25/2003 (9:03 pm)
Count me in James.. I'll start playing around with it after Turkey Day - Thanks for your efforts!
Associate James Urquhart
I hope your enjoying it,
Currently i am working on exporting the default node / bone / joint / (whatever you wish to call them) positions and rotations. Currently they do not export properly.
However, once i do get them exporting properly, it'll be *much* more easier working on the animation support (code exists for that, but it definatly won't work atm due to several issues).
I also need to work on the Detail Level export. Currently it can only really export 1 detail level. Any more than that, and torque won't select the correct one properly. (This also means collision meshes won't work :( )