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Pascal=Good games?

by Arturo Monterroso Garc · in General Discussion · 08/21/2003 (2:50 pm) · 29 replies

Hello, can one use the Pascal programming language to build a game engine and achieve a good level of quality? Or would it be better to use C/C++? Any feedback on this is greatly appreciated. :)

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    #21
    08/30/2003 (9:53 am)
    Thanks for the comment on Python Jarrod. I checked some of the post and it seems you're right. Thanks all! :0)
    #22
    09/11/2003 (4:34 pm)
    I heard that Jazz Jackrabbit was made with Pascal... don't know if its true or not, and that its the type of game your wanting to make, but Jazz was a damn good game I think :-D.
    #23
    09/15/2003 (7:15 pm)
    I've never heard of that game. Anyway, I'll investigate a lil bit and post back with the truth 'bout it being written in Pascal or not. Thank you Edward. :0)
    #24
    09/18/2003 (2:37 am)
    Never Heard of it!!!!!!!!! oh my god! :-| I still play it now(have a Dos partition for it! :-P). It was back in 1994, and you needed at least a

    "
    To play Jazz, you'll need at least:

    * A 33-Mhz or faster 80386 processor
    * 4 Megabytes of memory
    "

    But with a Pentium it was mind blowing!

    It was pretty much the thing to fight agaisnt the Sonic games. But way cooler!

    And as I said may not be what your wanting to make.
    But 2D platformers are most likley a great place to start and there often alot more fun!
    #25
    09/18/2003 (6:42 pm)
    Yes of course! 2D platformers are great, but see, I'm just 15 years old and as a little boy, my father tought games were evil and I rarely played any and besides, my first comp (my father's) was a Macintosh.
    #26
    09/19/2003 (2:50 am)
    But Jazz Jackrabbit was so cute! sorry but can't see your point with whats wrong with 2d platformers?
    #27
    09/20/2003 (12:13 pm)
    There's nothing wrong with 2D platformers, I've played many of them like Mario, Super Metroid, Sonic. Those are console platformers, but stil 2D platformers.
    #28
    09/25/2003 (1:16 pm)
    Considering that I once got a Runtime error 202 (stack overflow) in the original DOS Jazz Jackrabbit, yeah I'd say it was written in Pascal. :)

    I used to do my game development in Borland Pascal 6.x. It was a nice environment to work with; Integrated debugger/compiler, sweet multi-window IDE. Only complaint I had with the language was that it was a one-pass compiler. No linker steps at all. So you couldn't easily generate external assembly language routines and just link them in. There was a way to do it, but you had to obey a lot of annoying rules, like be careful not to boink the stack pointer, only having one segment for code and data, etc.

    Of course, the inline assembly more than made up for this!

    Delphi 1.0 was really nice, too. It was one sweet RAD system for developing Win 3.1 applications. It absolutely blew away VB when it came to easy of use and flexibility -- no "millions of black boxes" Visual Basic syndrome with Delphi, all widgets were actual code you could touch. I lost track of Borland shortly after they went all high-end database with Delphi and changed their name in Inprise. Haven't followed them since.

    Now, Forth. That's a real gaming language! ;)
    #29
    09/26/2003 (8:07 am)
    I have seen some pretty impressive OpenGL work in Delphi see www.delphi3d.com
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