Strange error.
by Chris "Dark" Evans · in Torque Game Engine · 08/16/2001 (4:21 pm) · 3 replies
ERROR: Attempting to re-link namespace Player from ShapeBase to PlayerData with non-Zero refcount.
Retry/Cancel
That's the error. The error isn't strange, it's why it's happening that is.
In player.cs I changed the player class to Player, instead of Armor. Then I replaced all the functions with Armor::Whatever in the name to Player::Whatever. Deleted all the DSOs as I always do, ran the game (my compiled v12test_DEBUG.exe) and it worked fine.
I did that yesterday. I kept editing, just little things in other files, and the game ran fine each time. Today I did LabRat's particle and footprint fixes, compiled v12test_DEBUG.exe and went into the game. Right when I click Launch Mission that error pops up.
I compiled the original engine without the changes and it still happened. When I changed everything back to Armor:: it worked fine. It's strange that it worked for a while, then it starts giving me this error.
I can run v12Test.exe and it works fine too.
Why would it do that?
Dark
Retry/Cancel
That's the error. The error isn't strange, it's why it's happening that is.
In player.cs I changed the player class to Player, instead of Armor. Then I replaced all the functions with Armor::Whatever in the name to Player::Whatever. Deleted all the DSOs as I always do, ran the game (my compiled v12test_DEBUG.exe) and it worked fine.
I did that yesterday. I kept editing, just little things in other files, and the game ran fine each time. Today I did LabRat's particle and footprint fixes, compiled v12test_DEBUG.exe and went into the game. Right when I click Launch Mission that error pops up.
I compiled the original engine without the changes and it still happened. When I changed everything back to Armor:: it worked fine. It's strange that it worked for a while, then it starts giving me this error.
I can run v12Test.exe and it works fine too.
Why would it do that?
Dark
#2
It's strange though that the error wasn't triggered before. Really weird.
Dark
08/16/2001 (4:40 pm)
I think you're right. I just changed it to Player2:: and it works fine. It might have something to do with the model too.It's strange though that the error wasn't triggered before. Really weird.
Dark
#3
Declaring a new Datblock object constructs a new namespace, which allows you to do things like:
08/17/2001 (8:41 am)
I'm not sure what happened the first time, but you can't use the name "Player". Player is already an existing namespace (which is why you got the error).Declaring a new Datblock object constructs a new namespace, which allows you to do things like:
datablock PlayerData(Foo)
{
};
function Foo::onAdd() {
// Function in the Foo namespace!
}All the internal C++ classes registered with the scripting language are namespaces. This includes almost all the game objects and their datablocks, so Player, PlayerData, Vehicle, Explosion, Item, ItemData, etc...
Torque Owner Harold "LabRat" Brown