More compiler problems with VS.NET 2002
by Erik Yuzwa · in Torque Game Engine · 08/19/2003 (5:47 am) · 2 replies
Hi all,
I've been searching the forums, but can't seem to find any related issues.
I've just purchased the TGE SDK and am in the process of getting everything compiled with VS.NET 2002.
I've corrected most of the STL errors, but I'm stuck on the following one:
error C2664: 'std::basic_ostream >::write' : cannot convert parameter 1 from 'std::_Ptrit<_Ty,_Diff,_Pointer,_Reference,_Pointer2,_Reference2>::_Myt' to 'const char *'
with
[
_Ty=std::basic_string,std::allocator>::value_type,
_Diff=std::basic_string,std::allocator>::difference_type,
_Pointer=std::basic_string,std::allocator>::_Ctptr,
_Reference=std::basic_string,std::allocator>::const_reference,
_Pointer2=std::basic_string,std::allocator>::_Tptr,
_Reference2=std::basic_string,std::allocator>::reference
]
Does anyone have a solution for this?
thanks!
I've been searching the forums, but can't seem to find any related issues.
I've just purchased the TGE SDK and am in the process of getting everything compiled with VS.NET 2002.
I've corrected most of the STL errors, but I'm stuck on the following one:
error C2664: 'std::basic_ostream
with
[
_Ty=std::basic_string
_Diff=std::basic_string
_Pointer=std::basic_string
_Reference=std::basic_string
_Pointer2=std::basic_string
_Reference2=std::basic_string
]
Does anyone have a solution for this?
thanks!
About the author
multi-talented game and web developer based in the glacial ice-caps of Calgary, Alberta. I'm versed in C++, and trying out Torque Game Builder Pro. I hope to get to know you, drop me a line and let's chat.
#2
Yeah I know...leave it to me to find a new STL related compiler issue..hehe
08/19/2003 (7:27 am)
:(Yeah I know...leave it to me to find a new STL related compiler issue..hehe
Torque Owner Rick Overman
--Rick