Game Development Community

Making Seaweed...but wait...

by Kevin Rank · in Torque Game Engine · 08/16/2001 (1:41 pm) · 1 replies

I have a seaweed model, and it goes in game fine, the problem is I can not get it to display the animation...I presume that perhaps I need a "dummy" object with the correct name to activate the animation via the code, but I am not posetive. GG guys, you experienced this yet? It is a plain map object (like the plant) but I want it to sway since it will be underwater.

#1
08/17/2001 (9:01 am)
Animation in MAX is controlled through a MAX sequence helper object. You need to construct a sequence object (I think it's called sequence, I don't really know a whole lot about the max tools) and set it's animation start/end time span to overlap the animation of the object that you want to be part of that sequence. In the simple case a single sequence can span your whole animation time.

You can have multiple animation sequences on a shape, but their MAX animation time spans cannot overlap. Hmm, that's about all I know about it.