Game Development Community

Jet and damage emitters

by Very Interactive Person · in Torque Game Engine · 08/17/2003 (3:18 pm) · 2 replies

Not sure if this would be the right forum to ask... but anyway...

I have this flying vehicle, completely set up with weapons, it takes damage etc... BUT...I'm having some problems with the emitters:

-I have a Jetnozzle node, yet, that one doesn't seem to do anything. Is this becuase I'm not "jetting"? The contrails do work.
-I have 3 Smoke_node emitters. Yet, it looks like the model doesn't need those nodes, becuase they are set in the scripts, wether the nodes are there or not... the emitters show up ingame.
-I'd like to have a certain control over wich damage emitter starts working when. Now they all start at the same time. How do I do this? I tought it was set with
damageLevelTolerance[0] = 0.1;
damageLevelTolerance[1] = 0.5;
...

but this doesn't seem to work.

#1
08/19/2003 (6:18 am)
Anyone?
#2
08/19/2003 (8:54 am)
I don't know. This looks like something you might need to tweak in C++.