Box Collision, Mesh Collision, please help (milkshape)
by wingman · in Artist Corner · 08/15/2003 (5:14 pm) · 1 replies
Real quick question:
I can create a model and use a bounding box as the collsion, throw the model in Realm Wars, and everything works fine. My player model collides with it, my weapon projectiles collide with it, etc.
I can take that same model, duplicate it, rename the duplicate to collision, scale it up just a fraction larger than the actual model (viewable in-game model), place it in-game, and my player collides with the mesh collision properly, but my weapon projectiles shoot right through it.
I know someone has had this battle.
Help plz.
I can create a model and use a bounding box as the collsion, throw the model in Realm Wars, and everything works fine. My player model collides with it, my weapon projectiles collide with it, etc.
I can take that same model, duplicate it, rename the duplicate to collision, scale it up just a fraction larger than the actual model (viewable in-game model), place it in-game, and my player collides with the mesh collision properly, but my weapon projectiles shoot right through it.
I know someone has had this battle.
Help plz.
Torque Owner Matthew Jones
But I would say if your using just the bounds and things work why fix what ain't broke.
Also collision LOS collision hulls must be Convex. Any concave surfaces will either get changed by the engine or nulled out all together. So a duplicate of your model might not always work.
Best of luck.
Matt