visual studio 7 .net/c++
by Masoud Maysami · in Torque Game Engine · 08/16/2001 (7:59 am) · 1 replies
Anyone tried to compile/link/run all the code using vstudio c++ 7.0 ?
I think compiling and linking shouldn't be a problem but engine-behaviour at runtime could be different.
This is my experience with vstudio 7.0, game crashed after choosing a map with indicating that some variables are missing definitions, those were all of type 'S32'.
I think compiling and linking shouldn't be a problem but engine-behaviour at runtime could be different.
This is my experience with vstudio 7.0, game crashed after choosing a map with indicating that some variables are missing definitions, those were all of type 'S32'.
About the author
Torque Owner Tim Gift