Game Development Community

visual studio 7 .net/c++

by Masoud Maysami · in Torque Game Engine · 08/16/2001 (7:59 am) · 1 replies

Anyone tried to compile/link/run all the code using vstudio c++ 7.0 ?
I think compiling and linking shouldn't be a problem but engine-behaviour at runtime could be different.
This is my experience with vstudio 7.0, game crashed after choosing a map with indicating that some variables are missing definitions, those were all of type 'S32'.

#1
08/17/2001 (8:26 am)
Mark Frohnmayer reported having to fix a few problems in the SDK when compiling with VC7. I'm have no idea what they are, but we'll get those integrated in the next patch. In the meantime maybe he'll explain his fix on this forum :) Mark?