Validation Error?
by Kimberly Unger · in Torque Game Engine · 08/15/2003 (12:47 pm) · 3 replies
Hi Everybody!
I am working on a mod that requires a completely custom player character (i.e., none of the preexisting script can really be adapted very well). The mesh and animations are using bones in Max4 and export to the -show tool just fine. However, when I try to bring the player into the engine itself I get the following error:
Validation required for shape: BOS/data/shapes/PlayerShip/playership.dts
Has anyone else run across this before?
Thanks for the help!
-ekim
I am working on a mod that requires a completely custom player character (i.e., none of the preexisting script can really be adapted very well). The mesh and animations are using bones in Max4 and export to the -show tool just fine. However, when I try to bring the player into the engine itself I get the following error:
Validation required for shape: BOS/data/shapes/PlayerShip/playership.dts
Has anyone else run across this before?
Thanks for the help!
-ekim
#3
07/29/2004 (1:22 pm)
Maybe that's what's wrong with mine... I dunno. How do I add that to the datablock? I get a syntax error when I add it to the script. :( I'm not a programmer. :(
Torque Owner Brett Fattori
- Brett