Motion Builder and Torque??
by Kevin Bronakoski · in Artist Corner · 08/14/2003 (9:10 am) · 2 replies
Has anyone used Motion Builder from www.Kaydara.com to do animations for Torque games?
The program looks awesome but I want to make animation easier without adding all kinds of headaches getting it to work with Torque.
Any info would be cool.
Thanks,
Kevin
The program looks awesome but I want to make animation easier without adding all kinds of headaches getting it to work with Torque.
Any info would be cool.
Thanks,
Kevin
#2
You then can plot and animation to the bvh skeleton and export it as a bvh.
then in max you create a biped click on the motion capture import button and it imports it. You can then save it using save clip button as a bip file. You can then load this onto your players biped.
It is a fairly straightforward process. You may need to use the motion flow editor to rotate and position the bip file correctly for toruqe.
Kaydara has some docs for this in their knowledge base too.
08/15/2003 (2:48 pm)
I have used motion builder. There is a bvh skeleton you can download from their site that is setup for max (no finger animations)...You then can plot and animation to the bvh skeleton and export it as a bvh.
then in max you create a biped click on the motion capture import button and it imports it. You can then save it using save clip button as a bip file. You can then load this onto your players biped.
It is a fairly straightforward process. You may need to use the motion flow editor to rotate and position the bip file correctly for toruqe.
Kaydara has some docs for this in their knowledge base too.
Torque Owner Jarrod Roberson
Those are the only applications that have functional exporters that I know of that are actually useable for production work.