Depolying to Xbox 360 with the CEV [SOLVED]
by Tim Newsome-Ward · in Torque X 2D · 10/09/2010 (5:10 pm) · 8 replies
Hey all,
Hope everyone is well on this fine Saturday ;-)
I was just going to start testing my project on the 360 and began creating copies of the projects.
Now, i have deployed to the xbox before but not with the CEV version of the engine and yes you guessed it...problems lol!
I have issuses when trying to reference the library.
Screen Shot Here
I can re-reference all the library's fine in the Torque2D project but everytime I have try with the Core project I cannot re-reference any library dll's.
I have tried this with a new project too, so what am I doing wrong? My brains hurt...
Cheers
Hope everyone is well on this fine Saturday ;-)
I was just going to start testing my project on the 360 and began creating copies of the projects.
Now, i have deployed to the xbox before but not with the CEV version of the engine and yes you guessed it...problems lol!
I have issuses when trying to reference the library.
Screen Shot Here
I can re-reference all the library's fine in the Torque2D project but everytime I have try with the Core project I cannot re-reference any library dll's.
I have tried this with a new project too, so what am I doing wrong? My brains hurt...
Cheers
About the author
Co-owner of Desktop Daydreams Studios. An Independent Game Studio and outsourcing service. www.desktopdaydreams.com
#2
10/09/2010 (6:51 pm)
@Matt: I'm pretty sure that CEV4 isn't publicly available yet :)
#3
10/09/2010 (7:46 pm)
If your system is going wacky, you might try creating a new TX pro project and copying over some CEV classes manually. I did this, but still had to get rid of some stuff such as "if #(XNA)" and some other things needed fixing i think..
#4
Here is what you need to do
In the "xbox copy" tree, delete Torque2D and TorqueCore projects, now add them from the CEV just like you would when you originally setup the CEV, this time using Xbox360Torque2D.csproj and Xbox360TorqueCore.csproj.
Finally you need to add references from the new Xbox360Torque2D and Xbox360TorqueCore to your "Xbox 360 Copy of the Game".
I can send you a more detailed email if you still run into some problems.
Aaron
10/09/2010 (8:11 pm)
@Tim: the CEV works perfectly on the xbox. Here is what you need to do
In the "xbox copy" tree, delete Torque2D and TorqueCore projects, now add them from the CEV just like you would when you originally setup the CEV, this time using Xbox360Torque2D.csproj and Xbox360TorqueCore.csproj.
Finally you need to add references from the new Xbox360Torque2D and Xbox360TorqueCore to your "Xbox 360 Copy of the Game".
I can send you a more detailed email if you still run into some problems.
Aaron
#5
10/09/2010 (10:04 pm)
Matt how is the transition going? Its been a little quiet lately, but I assume you guys are working really hard on it. I kinda want to buy a cup of expensive coffee for all you guys that are working on it :)
#6
Ah Duncan I didn't realize CEV4 was a separate build lol.
John its coming. It runs Tankbuster on the xbox but there are some bugs in XNA that are making things hard. Hopefully its up and running in the next few weeks. fingers crossed.
10/09/2010 (10:25 pm)
Heya,Ah Duncan I didn't realize CEV4 was a separate build lol.
John its coming. It runs Tankbuster on the xbox but there are some bugs in XNA that are making things hard. Hopefully its up and running in the next few weeks. fingers crossed.
#7
Its 23.24pm here and the Mrs is zzzzzz so I'll get on this first thing.
Thanks again for taking the time :-)
Its much appreciated!
10/09/2010 (10:27 pm)
@Everyone! Cheers for the response guys.Its 23.24pm here and the Mrs is zzzzzz so I'll get on this first thing.
Thanks again for taking the time :-)
Its much appreciated!
#8
Great it worked like a charm.
Just to run through what I did:
1. Created Xbox copies of the game, Torque2D and TorqueCore.
2. Deleted them.
3. Added them as projects via Xbox360Torque2D.csproj and Xbox360TorqueCore.csproj.
4. re-referenced them from the xbox copy of the game.
Cheers again :-)
10/10/2010 (8:22 am)
@AaronGreat it worked like a charm.
Just to run through what I did:
1. Created Xbox copies of the game, Torque2D and TorqueCore.
2. Deleted them.
3. Added them as projects via Xbox360Torque2D.csproj and Xbox360TorqueCore.csproj.
4. re-referenced them from the xbox copy of the game.
Cheers again :-)
Torque Owner Matthew Hoesterey
There is also a bug in XNA where you have to manually open your sollution in notepad and move some property groups from the bottem of the file to the proper location (with the rest of the property groups).
Things should probably be a bit less crazy in a few weeks.