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How to make new weapons in T3D beta?

by Rob Hartley · in Torque 3D Beginner · 10/09/2010 (2:21 am) · 1 replies

I've tried many ways of making a new weapon for my project however I've failed on most every occasion except when i changed the model file for the rocket-launcher but then i get a m9 that fires an explosive round...

So i would be grateful to any one who could give me either a tutorial or a template that works with Torque 3D NOT TGE or TGEA.

Thanks,
Rob

#1
10/09/2010 (5:28 am)
Really, making a weapon for T3D is almost exactly the same as TGE/A. There's a couple of different folder names but that's about it, the ancient tutorials for setting up a weapon are near identical to what is required now.

If you don't want your pistol to fire the rockets then change damage, turn off radiusDamage, and ditch the big explosion.

Look in the relevant weapon/rocketlauncher script files and use them as a template. It's all in there.