How to make new weapons in T3D beta?
by Rob Hartley · in Torque 3D Beginner · 10/09/2010 (2:21 am) · 1 replies
I've tried many ways of making a new weapon for my project however I've failed on most every occasion except when i changed the model file for the rocket-launcher but then i get a m9 that fires an explosive round...
So i would be grateful to any one who could give me either a tutorial or a template that works with Torque 3D NOT TGE or TGEA.
Thanks,
Rob
So i would be grateful to any one who could give me either a tutorial or a template that works with Torque 3D NOT TGE or TGEA.
Thanks,
Rob
About the author
Associate Steve Acaster
[YorkshireRifles.com]
If you don't want your pistol to fire the rockets then change damage, turn off radiusDamage, and ditch the big explosion.
Look in the relevant weapon/rocketlauncher script files and use them as a template. It's all in there.