Game Development Community

Radeon's Catalyst 3.6 problems?

by Eric Forhan · in Hardware Issues · 08/11/2003 (5:54 pm) · 11 replies

Has anyone else had any problems with Torque and the lastest (3.6) Catalyst drivers? I've got all the settings on high: 32bit color in Torque and my desktop, OpenGL Textures set to highest quality, etc, yet it looks like it won't display better than 16 bit.

-EricF

#1
08/11/2003 (5:58 pm)
Yeah, I had that. Not sure what it was, but I rolled back to 3.5 for now because of it.
It's weird because it only affected Torque from what I could see (tested about 10 different games/engines)
#2
08/11/2003 (6:00 pm)
You mean it really isn't just me going insane? ;-)

Thanks for the quick reply, Nicolas.

-E
#3
09/13/2003 (3:09 pm)
Well does 3.5 really solve the problem??
and do i need to manually delete the ati dlls to go back from 3.7 to 3.5?
#4
09/13/2003 (3:55 pm)
3.5 solved the problem. I haven't tested 3.7.

Uninstall ATI Radeon drivers and ATI Control panel via Add/Remove Software in Windows' Control Panel, then reinstall 3.5 drivers and control panel.

-EricF
#5
10/02/2003 (9:33 am)
ATI sent us some information on the problem. The Torque engine downloads 32 bit textures as "GL_RGB". The GL_RGB type implies 32 bits, but actually leaves the stored bit depth at the discretion of the driver and driver settings. We recently checked a change into cvs which explicitly informs the driver we want RGB 32 bit textures. This appears to fix the problem :)
#6
10/02/2003 (10:16 am)
Yeah, looks like the updating our codebase to the latest HEAD, cured the problem on catalyst 3.7 here : the demo sky kicks arse, as expected :)
#7
10/02/2003 (10:48 am)
Right on! Good job. :-)
#8
10/14/2003 (10:52 pm)
As an update, the new Catalyst 3.8 drivers work great.
And with the new HEAD (10/8/2003), ATI Anti-Aliasing problem seems to be fixed. It used to cause the screen to go all black except where the cursor was (which gave a tiny window of the screen behind).

I tried out the FPS sample from the compiled Torque Demo (Release mode) with the AA set to 6 samples and the Anistropic at 16 and it was still very smooth gameplay. Very, very nice indeed.
#9
10/15/2003 (5:29 pm)
Hooray!

My 9500 will make me much happier now.
#10
10/16/2003 (12:32 am)
Good to see the antiailising thing is fixed... its the only problem I was having
#11
10/16/2003 (1:04 am)
Does anyone have problems with taking screenshots (CTRL-P)? I've had these problems with all the Radeon drivers I've had so far :(