A few simpel questions ;)
by Mitchell · in Torque Game Engine · 08/11/2003 (5:35 pm) · 4 replies
Well i don't own a torque SDK yet, but im planning to buy one
But before i do i want to ask some questions about the engine.
(1. Am i able to use 3 types of transportation? (flying, driving, walking)
(2. Is the engine easy to modify? or do i need to write startup scripts etc?
(3. How much polygons would the torque engine support before preformance will drop?
(4. Can i use a light source (sun) to brush some light on a model? (a directional light)
(5. Is there a EXE source code, or do i need to design that myself?
(6. Is there a modeble menu included, or do i need to design that?
Well that will rap it up for a while ;)
Can anyone anser these simple questions??
Thanks in advance ;)
But before i do i want to ask some questions about the engine.
(1. Am i able to use 3 types of transportation? (flying, driving, walking)
(2. Is the engine easy to modify? or do i need to write startup scripts etc?
(3. How much polygons would the torque engine support before preformance will drop?
(4. Can i use a light source (sun) to brush some light on a model? (a directional light)
(5. Is there a EXE source code, or do i need to design that myself?
(6. Is there a modeble menu included, or do i need to design that?
Well that will rap it up for a while ;)
Can anyone anser these simple questions??
Thanks in advance ;)
#2
Il think about it some more, and then i think i will buy it :)
And if i have some more questions, i can post it right? :)
08/11/2003 (6:31 pm)
WoW, this seems the engine of my dreams :OIl think about it some more, and then i think i will buy it :)
And if i have some more questions, i can post it right? :)
#3
08/11/2003 (7:56 pm)
Sure :P
#4
(1. Is there a way to make a vechicle use random waypoints?
For example, a trader just bough a gun, and wats to sell it at super house, could i set it so that the trader uses the waypoint to that building?
(2. Is there a way for an inventory system?
(3 Is there a way to buy things?
(4 Is there a way to enter a building using airlocks?
(5 Is there a way to make it when you are in a airlock and the door closes, you enter a new level template and get out of your vechicle and you can walk around?
Thanks again :)
08/12/2003 (1:45 pm)
Well i still have some questions i would like to ask you.(1. Is there a way to make a vechicle use random waypoints?
For example, a trader just bough a gun, and wats to sell it at super house, could i set it so that the trader uses the waypoint to that building?
(2. Is there a way for an inventory system?
(3 Is there a way to buy things?
(4 Is there a way to enter a building using airlocks?
(5 Is there a way to make it when you are in a airlock and the door closes, you enter a new level template and get out of your vechicle and you can walk around?
Thanks again :)
Torque Owner Jared Schnelle
2) The engine is not that hard to modify once you understand what is going on. You can modify the engine if you need to write new classes, or change how the networking processes something(maybe you want to send a new variable to all of the children of a certian class). You also have the ability to change the script, which allows you to make changes to the game that do not require a recompile of the binaries into a new executable. This is pretty straight forward, as everything is the same data type (string), and it should be easy to pick up.
For example
The above would save true to %isSame, since the script sees the "1" and the 1 as the same datatype.
Also notice how you dont have to specify datatypes, or initialize them. Notice how I didnt do anything like -->int var2 = 0;<--
3) I found that its not polygons that is the huge performance hit, but rather fill rate on my system. As a test, we loaded up about 100k polygons in the local area and had about a 50% framerate hit. We went from about 100 -> 55 fps.
4) I'm not too familiar with the lighting :)
5) You will get all the source files to compile the binary(.exe), but I believe there is an example binary in the /example folder.
6) There is a modable menu incldued, yes, and a very useful GUI editor.
This is by far the best money I've ever spent. I'd pay 10x what I have so far for Torque.