Grass Question
by Ryan Zec · in Torque Game Engine · 08/10/2003 (3:51 pm) · 2 replies
Is it possable to cover a whole mission ma in grass without is lagging like a basterd? I have tried to do i but the game runs so slow on a p4 2.6, 512 mb ram 128 video computer.
About the author
#2
But I'll be a friendly guy again.
-First of all use more then 1 object to cover the mission area.
-Use cullresolution, viewdistance,... to tweak it until you are statisfied... it'll take some experiments to get it right, but eventually you'll manage.
-Use grass png files that look like this:
||| || |||| ||
(each line respresents a group of grass... so multiple groups on 1 png... it looks better then 1 "line" of grass, and it has better performance then serveral grass objects used together)
-... experiment... and again....
08/10/2003 (4:01 pm)
Yes, it is possible... just check the readme file...it has all the info you need.But I'll be a friendly guy again.
-First of all use more then 1 object to cover the mission area.
-Use cullresolution, viewdistance,... to tweak it until you are statisfied... it'll take some experiments to get it right, but eventually you'll manage.
-Use grass png files that look like this:
||| || |||| ||
(each line respresents a group of grass... so multiple groups on 1 png... it looks better then 1 "line" of grass, and it has better performance then serveral grass objects used together)
-... experiment... and again....
Torque Owner Ryan Zec