Playing animation in-game
by wingman · in Artist Corner · 08/10/2003 (1:25 pm) · 5 replies
Can someone point me to a tutorial on this?
I need an animation to play on my model when a player touches the object.
The model is a test model with a 30 frame animation. Im testing this in Realm Wars.
I need an animation to play on my model when a player touches the object.
The model is a test model with a 30 frame animation. Im testing this in Realm Wars.
#2
still having a problem with getting the animation to play in-game.
08/10/2003 (4:56 pm)
Thanks alot for that tutorial. it helped me set up milkshape animations properly.still having a problem with getting the animation to play in-game.
#3
I'll post status
08/12/2003 (1:17 am)
I'm only learning animations myself, so give me a few days and I'll see if I can get it to work.I'll post status
#4
Make a file called myModel.cs or something then add the following in that file:
I wrote this code assuming your playthread function is correct... I didn't really use that before... so i'm not sure its syntax is correct. The rest of the code was also written of the top of my head, so its possible this isn't working, but you get the idea.
08/12/2003 (2:23 am)
Hi,Make a file called myModel.cs or something then add the following in that file:
datablock StaticShapeData(myModel)
{
category = "Misc";
shapeFile = "~/data/shapes/mymodel/mymodelname.dts";
};
function myModel::onAdd(%this,%obj)
{
%obj.playThread(0,"rotate"); //or nothing incase it doesn't have to play a certain animation right from the start
}
function StaticShapeData::create(%block)
{
%obj = new StaticShape()
{
dataBlock = %block;
};
return(%obj);
}
function myModel::onCollision(%this,%obj,%col)
{
%obj.PlayThread(0, "gogo");
}In game.cs add:exec("myModel.cs"); //put this where the other exec calls are...Now add the shape to the mission by getting it from the shapes drop down list (not the static shapes one)... it should be under misc.I wrote this code assuming your playthread function is correct... I didn't really use that before... so i'm not sure its syntax is correct. The rest of the code was also written of the top of my head, so its possible this isn't working, but you get the idea.
#5
08/15/2003 (2:29 pm)
And what was it?
Torque Owner Very Interactive Person
www.garagegames.com/docs/torque.sdk/tools/milkshape.html#animation
Just put that playThread function in the oncollision function of your object... I'm sure there are some examples of onCollision functions in item.cs or health.cs (or something like that)