General Questions about Torque
by Alex R · in General Discussion · 09/24/2010 (6:59 pm) · 4 replies
Hello!
To make this short and concise: i'm interested for some time now in game design (not programming, but design, be it level design, game design, game content development) and started learning 3DS Max so i can be able to model various graphic assets or ideas, be them low-poly characters, weapons, items, levels and so on, so i can create my own portofolio of sorts. I also would be very interested in learning to properly use a SDK for implementing gameplay ideas and testing them out, but i'm not very interested in the programming part, i just want to test how some gameplay ideas feel and "play", i don't want to build a game from scratch, so a game engine/builder like Torque seemed like a good idea. I know i need to learn Torquescript, but i have some experience with c/c++, php mysql and actionscript programming at a basic level (i don't know how to properly use pointers in c for example).
What i wanted to ask you is if Torque is the right tool for me, and if you would suggest a good book (or more) for learning torque if needed, or if the tutorials online are enough. I was looking for good books for 3ds Max aswell (i currently know only basic modelling after watching lynda.com tutorials).
Thank you!
To make this short and concise: i'm interested for some time now in game design (not programming, but design, be it level design, game design, game content development) and started learning 3DS Max so i can be able to model various graphic assets or ideas, be them low-poly characters, weapons, items, levels and so on, so i can create my own portofolio of sorts. I also would be very interested in learning to properly use a SDK for implementing gameplay ideas and testing them out, but i'm not very interested in the programming part, i just want to test how some gameplay ideas feel and "play", i don't want to build a game from scratch, so a game engine/builder like Torque seemed like a good idea. I know i need to learn Torquescript, but i have some experience with c/c++, php mysql and actionscript programming at a basic level (i don't know how to properly use pointers in c for example).
What i wanted to ask you is if Torque is the right tool for me, and if you would suggest a good book (or more) for learning torque if needed, or if the tutorials online are enough. I was looking for good books for 3ds Max aswell (i currently know only basic modelling after watching lynda.com tutorials).
Thank you!
#2
I am not looking for a "game maker", but i browsed around the site and i've seen thate there is a sort of game builder, with a world editing toolset and so on. I know i'm terribly confused, and wanted to ask for some advice, considering the fact that i'd like to be able to "implement" some quick gameplay ideas, not building a game from scratch, will i be able to do this with any Torque product? And what will i need to learn?
Sorry if these questions are annoying, i don't want it to seem like i'm looking for a quick and easy way to build a game with no knowledge whatsoever, i don't know if i explained what i'm looking for correctly.
09/25/2010 (4:57 pm)
I'm not looking for something to quickly upload graphic assets into, those were separate ideas: i am looking into 3ds max modelling and also considering the option of learning to use some sort of SDK or engine, like Torque (3d?).I am not looking for a "game maker", but i browsed around the site and i've seen thate there is a sort of game builder, with a world editing toolset and so on. I know i'm terribly confused, and wanted to ask for some advice, considering the fact that i'd like to be able to "implement" some quick gameplay ideas, not building a game from scratch, will i be able to do this with any Torque product? And what will i need to learn?
Sorry if these questions are annoying, i don't want it to seem like i'm looking for a quick and easy way to build a game with no knowledge whatsoever, i don't know if i explained what i'm looking for correctly.
#3
T3D has built in WYSIWYG Editors for almost every aspect of level creation and control over game assets. So even without any programing knowledge you can create cool objects (weapon, props, characters, vehicles, etc...) import them into torque, and they will interact with the world environment (if exported correctly!).
My advice is to start by reading throught the documentation. It will show you how to get started with using the Editors, and give you a good grasp of what Torque 3D is capable of.
Also, don't be afraid to ask questions in the forums, this is a great community and the people here are extremely helpful to the Noob!(although using the search feature in the upper right hand corner First! is always a good idea).
Oh, and don't forget to download the Demo if you already haven't. Don't be afraid it wont bite you, I promise. You can do pretty much everything in the Demo version, that you can in the licensed version. (with certain limitations of course).
So, I hope that helps. Below is a small list of note worthy things to read and watch!
TUTORIALS
www.torquepowered.com/community/blogs/view/16495
www.torquepowered.com/community/blogs/view/17049
VIDEOS
vimeo.com/5506203
vimeo.com/5192001
vimeo.com/4719531
vimeo.com/4380195
TORQUE 3D 1.1 (Currently in BETA!)
www.torquepowered.com/community/blogs/view/19313
DOCUMENTATION
www.torquepowered.com/documentation/torque-3d
09/26/2010 (2:14 am)
I think T3D is perfectly suited for what you want to do. If you just want to create Game Assets, Design cool Levels, and build a decent Profolio, then T3D is a great engine to start with.T3D has built in WYSIWYG Editors for almost every aspect of level creation and control over game assets. So even without any programing knowledge you can create cool objects (weapon, props, characters, vehicles, etc...) import them into torque, and they will interact with the world environment (if exported correctly!).
My advice is to start by reading throught the documentation. It will show you how to get started with using the Editors, and give you a good grasp of what Torque 3D is capable of.
Also, don't be afraid to ask questions in the forums, this is a great community and the people here are extremely helpful to the Noob!(although using the search feature in the upper right hand corner First! is always a good idea).
Oh, and don't forget to download the Demo if you already haven't. Don't be afraid it wont bite you, I promise. You can do pretty much everything in the Demo version, that you can in the licensed version. (with certain limitations of course).
So, I hope that helps. Below is a small list of note worthy things to read and watch!
TUTORIALS
www.torquepowered.com/community/blogs/view/16495
www.torquepowered.com/community/blogs/view/17049
VIDEOS
vimeo.com/5506203
vimeo.com/5192001
vimeo.com/4719531
vimeo.com/4380195
TORQUE 3D 1.1 (Currently in BETA!)
www.torquepowered.com/community/blogs/view/19313
DOCUMENTATION
www.torquepowered.com/documentation/torque-3d
#4
09/26/2010 (6:26 am)
Thank you so much, you've been really helpful!
Torque 3D Owner Ray Batts
Sickhead Games
Also, which Torque Product are you talking about?
Though with my experience with most of the Torque products, you won't be able to do much without a firm grasp on the coding language it's built on.