Quick, newbie questions regarding game development as a non-programmer
by Jebbers · in General Discussion · 09/23/2010 (5:57 pm) · 2 replies
Or, rather, game development with no programming skills...
I have Torque Game Builder and am going through the tutorials now. I'm curious if it really is possible to make a good game in TGB with zero programming knowledge.
Of course, I know you have to learn Torque's scripting language.../ but how complex is that? How much easier it it to learn Torque Script as opposed to a programming language like C++, C#, or Java?
Is it okay to learn torque script without learning a programming language first? How long would it typically take someone to learn torque script enough to create a relatively simple platformer?
I have Torque Game Builder and am going through the tutorials now. I'm curious if it really is possible to make a good game in TGB with zero programming knowledge.
Of course, I know you have to learn Torque's scripting language.../ but how complex is that? How much easier it it to learn Torque Script as opposed to a programming language like C++, C#, or Java?
Is it okay to learn torque script without learning a programming language first? How long would it typically take someone to learn torque script enough to create a relatively simple platformer?
About the author
#2
09/29/2010 (2:35 am)
If your programming skills are limited, do you have something else you bring to the table, such as skill at drawing or illustrating? If so, you could team up with others to accomplish more than you would solo. :)
Torque 3D Owner Ray Batts
Sickhead Games
IMO- The question you need to ask yourself is what are you trying to achieve. You can make "games" with TGB without any programming knowledge, it just may not be a great game ;) (Or too different than the demo projects...) You likely won't get too much further than just getting your feet wet though.
I'm fairly new to the field as well, and trust me... Learning Torquescript was an absolute snap as soon as I got a stronger hold on C++/PHP.