Game Development Community

Quick, newbie questions regarding game development as a non-programmer

by Jebbers · in General Discussion · 09/23/2010 (5:57 pm) · 2 replies

Or, rather, game development with no programming skills...

I have Torque Game Builder and am going through the tutorials now. I'm curious if it really is possible to make a good game in TGB with zero programming knowledge.

Of course, I know you have to learn Torque's scripting language.../ but how complex is that? How much easier it it to learn Torque Script as opposed to a programming language like C++, C#, or Java?

Is it okay to learn torque script without learning a programming language first? How long would it typically take someone to learn torque script enough to create a relatively simple platformer?

#1
09/23/2010 (9:49 pm)
From my own personal experience, I find TorqueScript to be a mixture between PHP and C++. It's a scripting language, so you get to ignore or cheat with some of the little quirks that turn people off to programming languages. (Such as pointers, memory allocation, ect). It's also fairly simple, but can be an absolute pain to debug.

IMO- The question you need to ask yourself is what are you trying to achieve. You can make "games" with TGB without any programming knowledge, it just may not be a great game ;) (Or too different than the demo projects...) You likely won't get too much further than just getting your feet wet though.

I'm fairly new to the field as well, and trust me... Learning Torquescript was an absolute snap as soon as I got a stronger hold on C++/PHP.
#2
09/29/2010 (2:35 am)
If your programming skills are limited, do you have something else you bring to the table, such as skill at drawing or illustrating? If so, you could team up with others to accomplish more than you would solo. :)