profiles not using singleton
by Nathan Bowhay - ESAL · in Torque 3D Professional · 09/22/2010 (7:22 pm) · 2 replies
Why in Torque 3D 1.1 Alpha all the gui profiles used singleton and it was changed back to if isObject check?
by Nathan Bowhay - ESAL · in Torque 3D Professional · 09/22/2010 (7:22 pm) · 2 replies
Associate Rene Damm
The intention with the default profiles is that they can be overridden by the user by simply creating identically named profiles before defaultProfiles.cs is executed. Using singleton prevented this from working. A singleton assumes a single place of definition which is why I changed it back to the isObject thing.