FxGrassGenerator problem.
by Ryan Zec · in Torque Game Engine · 08/08/2003 (7:05 am) · 8 replies
I have finally got the fx grass generator to work but i have now run into another problem. i am trying to use th grass.png file that came you the fxgrassreplicator. I pu the grass in the data folder. now in the grassfile box of the grass object i put fps/data/grass and the grass does not come up. then i tried fps/data/grass.png and still no help. Does anyone have any suggestions?
About the author
#2
08/08/2003 (11:19 am)
I tried make a folder called foliage in the data folder and do what you did but no luck. Does anyone have any other ideas on what i am doing wrong. Plus does anyone know if the will add fxGrassReplicator to the lastest of on the engine and if yes when might they have that done?
#3
Fx grass is actually quit an old resource and not used by many people... so don't expect everyone to just know what you are talking about and jump in to help you out. To get things working I have to jump in and fix problems... I suggest you try that some time, works for me anyway ;)
08/08/2003 (1:49 pm)
If you are using the latest fx grass version, and you are using the example fxgrass object suplied with the resource then you might want to check where the surface reference object is... becuase the grass will only appear on places with the exact alpha value as where the surface reference object is located.Fx grass is actually quit an old resource and not used by many people... so don't expect everyone to just know what you are talking about and jump in to help you out. To get things working I have to jump in and fix problems... I suggest you try that some time, works for me anyway ;)
#4
08/08/2003 (2:37 pm)
Well i fixed the problem i had to change cull from 64 to 32. i was wornding if there are any way to speed the time up becuase with just a small amount of land covered in gras slows thwe game down alot. any suggestion to speed up game?
#5
08/08/2003 (8:12 pm)
If i have more then 100000 count it lag way to much and i want to put grass on my whole map, any idea on how to reduce lag to nothingon a 64MB AGP video card.
#6
08/08/2003 (11:33 pm)
I would use larger grass textures; that way you can use fewer actual polygons to get a similar effect, resulting in faster framerate. There was a demo out by the crimeforce guys with foliage that look really good, and they used tricks like that.
#7
08/09/2003 (12:21 pm)
I will try that.
#8
08/14/2003 (1:13 pm)
Yeah, there's an error in the default settings... If you read the docs (and comments too I think) it says the culling res has to be less than 1/2 the max radius or something like that....
Torque Owner Greg Ellwood
I have installed the fxGrassReplicator onto a clean build of a recent HEAD. I have placed my grass.png into a directory called foliage under the data directory.
The way I add it is to go into the editor.. place the grass replicator object.. type: fps/data/foliage/grass for the grass file.. and hit apply.
All I can really suggest is that you check your grass.png is definately in your data directory. If it is then I guess you may have missed something when installing it.
-Greg.