My first logon in 6 years...
by Kevin Brumfield · in Game Design and Creative Issues · 09/14/2010 (5:23 pm) · 10 replies
Ok, so this is my first login in almost six years. I have not been on here since I was fifteen so I am a little rusty to the site, it has changed a lot since then. Back then it was garage games.
So I was wondering, I just got myself back on the internet and I have built my first gaming machine, is there anywhere where I can learn to create mods of my favorite games? I want to learn to develop games and to start I want to make my current games have attributes that I would like to see in them.
Can anyone direct me to a tutorial site, or help me out in anyway possible.
So I was wondering, I just got myself back on the internet and I have built my first gaming machine, is there anywhere where I can learn to create mods of my favorite games? I want to learn to develop games and to start I want to make my current games have attributes that I would like to see in them.
Can anyone direct me to a tutorial site, or help me out in anyway possible.
About the author
My name is Kevin Brumfield. I am twenty-one years old and I am interested in video game development in the future. I would like to start by making mods of the older games that I have so I can make a good start.
Recent Threads
#2
09/15/2010 (1:27 am)
Currently Battlefield 2. I also like the Quake series, but I would like to get more up to date on games since I haven't had a computer or money for so long.
#3
09/15/2010 (12:32 pm)
Welcome back, Kevin. I too have become active here again after years. Blog about your progress if you can.
#4
09/15/2010 (6:30 pm)
Welcome back Kevin. It's a great time to get cracking with Torque 3D..if that's the kind of game engine you are going for.
#5
09/15/2010 (9:29 pm)
Thank you Jerry, I look forward to learning the art of the game in my spare time.
#6
09/15/2010 (9:31 pm)
Thank you Julian, I am not sure what sort of game engine I am looking for as of yet I am just a beginner, but I would like to get a 3D modeling program. The furthest that I have gone in a modeling program is making a ball bounce realistically against a wall. I would love to learn more.
#7
Quake games are awesome.
Modding the first Quake can be a good start, go to inside3d.com for some QuakeC (the language Quake uses for gameplay) tutorials.
09/16/2010 (9:59 am)
Quote:I also like Quake series
Quake games are awesome.
Modding the first Quake can be a good start, go to inside3d.com for some QuakeC (the language Quake uses for gameplay) tutorials.
#8
09/17/2010 (2:51 am)
Thank you very much
#9
The first tip is that I wouldn't do anythin rash like instantly buying Torque3D. While I've always been a supporter of GG I find myself losing faith in them lately. (No offense to the Instant Action community or employees.) I feel like they are taking everything in a different direction and rather then start some debat on their product I just want to mention what I've gotten out of the last few years of being a customer. Yes, I enjoyed my time using TGE and its later updates. But then TGEA came out and so I upgraded like many others. This had several patches but it fealt like it jumped faster then the previous engine tge. So now T3D is out and everyones jumping to that. But to be honest, I don't see any reason why I should shell out alot more cash when you can simply build on what I already have.
So to put that into a simple few lines. I spent years learning and shelling out cash and now TGE and TGEA documents, assistance, and updates are dead. So unless you stay with them as they progress as a business (because lets face it, it's all about making money) you find yourself getting stressed out even if you do enjoy their engines.
This leads to my second tip. I learned over the years that everything's trial and error. You are gonna have to learn some things the hard way. Look at other peoples projects, blogs or posts for examples on how to do things. But only take from it the idea of how they did it and then build your own creative form of code. Only then will you understand things fully.
And finaly, if you are looking for simple style of modding and have never done so before, I would do as Tuomas said. I remember playing with old 3drealms engines, unreal, hammer (half-life) and so on. Those were great days. Just kinda look around at games you like playing and see how other people make mods for it. Google is your best friend!
09/20/2010 (7:40 am)
Hey, being a person who stepped away several times myself and jumped back in I have a few tips I can give.The first tip is that I wouldn't do anythin rash like instantly buying Torque3D. While I've always been a supporter of GG I find myself losing faith in them lately. (No offense to the Instant Action community or employees.) I feel like they are taking everything in a different direction and rather then start some debat on their product I just want to mention what I've gotten out of the last few years of being a customer. Yes, I enjoyed my time using TGE and its later updates. But then TGEA came out and so I upgraded like many others. This had several patches but it fealt like it jumped faster then the previous engine tge. So now T3D is out and everyones jumping to that. But to be honest, I don't see any reason why I should shell out alot more cash when you can simply build on what I already have.
So to put that into a simple few lines. I spent years learning and shelling out cash and now TGE and TGEA documents, assistance, and updates are dead. So unless you stay with them as they progress as a business (because lets face it, it's all about making money) you find yourself getting stressed out even if you do enjoy their engines.
This leads to my second tip. I learned over the years that everything's trial and error. You are gonna have to learn some things the hard way. Look at other peoples projects, blogs or posts for examples on how to do things. But only take from it the idea of how they did it and then build your own creative form of code. Only then will you understand things fully.
And finaly, if you are looking for simple style of modding and have never done so before, I would do as Tuomas said. I remember playing with old 3drealms engines, unreal, hammer (half-life) and so on. Those were great days. Just kinda look around at games you like playing and see how other people make mods for it. Google is your best friend!
#10
09/21/2010 (1:58 pm)
Yeah, I have been doing a lot of Google research as of late and have found ways to mod Heretic 2. I haven't put much into the development of the mod yet, but this weekend I finally have a weekend off so that's what I will be doing.
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