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iTGB Editor Image Management Question

by rennie moffat · in iTorque 2D · 09/10/2010 (8:54 pm) · 1 replies

I have a question.
I have had to create a new project many times for various reasons. As such, on some new projects, I never imported all of my images into iTGB, tho they did exist in the images folder. When I ran my app thru xcode, man of these images appeared, specifically on my loading page (emptyLevel.t2d, the default scene) however they did not exist in game play (ones that were not imported in iTGB).


I have had to create one more new project, hopefully the last. However, in this one, the emptyLevel.t2d holds none of the non-imported images it had been sowing in earlier versions. I am wondering, is there an obvious reason for this AND is there a QUICK way to allow all my images to be shown when necessary?


Again, previously some images were shown in game play that were NOT imported, now, in a new but identical project, they are gone. Is there a quick way to resolve this, to have images that are called in levels.t2d's but non existant in the create panel?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
09/10/2010 (11:19 pm)
The only solution I have found is to copy paste the code imageMap = "thisimageMap"; into the relevant datablocks via the level.t2d. A bit of a pain in the butt. I imagine these chunks of info disappeared (imageMap, animatedSprite info) from the objects in the levels.t2d when I created a new project with out the sprites etc loaded into the editor. But I wonder why they/some did exist under the exact same conditions in other identical projects.


:S