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Particle emitter as animation scale issue

by Nick Resa · in Game Design and Creative Issues · 09/09/2010 (5:03 pm) · 1 replies

Working with TGB 2d 1.74, trying to put an animation into a game as a particle emitter. Id rather it be a sprite animation, not an option for me at the moment.

The animation I created is 256x50 (text animation). As an animated sprite it displays at the correct 256x50 rez. When I try to do it as an emitter the scale is off.... seems stuck in a perfect square I can play with the "Size X Scale" but still appears "squished". Also turned off "Fixed Aspect" and played with the Size X Base and the Size Y Base to no avail.

Im guessing that the animation need to be rendered out at 256x256 for it to correctly work as an emitter animation.

Am I correct in my assumption?

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Lone artist @ Portalarium

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#1
09/09/2010 (5:33 pm)
Ok, spoke too soon I put the effect mode on cycle every 2 seconds for it to update correctly.

Ive gotten the emitter to appear close to native scale (256x50).... Im going for pixel perfect.

Is there a way for it to be pixel perfect as an emitter other than playing with the graph till it looks right.... I must be missing something here.