Behavior tree runtime and editor
by Shane Ryan · in General Discussion · 09/09/2010 (2:18 pm) · 6 replies
Hello everyone,
We're going to be doing a closed beta for our Torque 3d behavior tree editor and runtime. If you're interested in being involved please send me your contact details and a line about who you are to:
shane.ryan@ndrc.ie
You can find out more about our behavior tree runtime by watching some of our videos at:
http://vimeo.com/gamebrains
Please write back soon as we are planning on limited the numbers to 20 in total.
Thanks
We're going to be doing a closed beta for our Torque 3d behavior tree editor and runtime. If you're interested in being involved please send me your contact details and a line about who you are to:
shane.ryan@ndrc.ie
You can find out more about our behavior tree runtime by watching some of our videos at:
http://vimeo.com/gamebrains
Please write back soon as we are planning on limited the numbers to 20 in total.
Thanks
#4
I've got a very keen interest in AI myself and behaviour trees so was great to see what others have been doing with Torque Tech.
09/13/2010 (11:16 am)
Great work Shane I stumbled across the videos a few months back and posted some of them up, looks like really promising work.I've got a very keen interest in AI myself and behaviour trees so was great to see what others have been doing with Torque Tech.
#5
09/15/2010 (1:24 pm)
Nice work! I've got to echo what Andy said - I'm also fairly into AI at the moment, using behaviour trees (among other things).
#6
If you're interested in trying it out then go to: http://www.NEATSciences.com and register to download the beta.
The beta includes a behavior tree graphical editor and a c++ runtime with an integration example.
This release isn't explicitly targeted at torque. So if you're going to use it then you'll have to integrate.
We may release our torque integration (the one we made our demo videos with) at a later date. We just can't handle the bandwidth of supporting it right now.
Good luck everyone and enjoy.
10/13/2010 (2:34 pm)
The beta is live and ready for testing.If you're interested in trying it out then go to: http://www.NEATSciences.com and register to download the beta.
The beta includes a behavior tree graphical editor and a c++ runtime with an integration example.
This release isn't explicitly targeted at torque. So if you're going to use it then you'll have to integrate.
We may release our torque integration (the one we made our demo videos with) at a later date. We just can't handle the bandwidth of supporting it right now.
Good luck everyone and enjoy.
Associate Tom Spilman
Sickhead Games
I especially love how your using the Shape Tool to rough in scenes for the AI... looks super productive for testing.