Game Development Community

Applying Physics

by PeluChe · in Torque 3D Public · 09/08/2010 (11:07 pm) · 2 replies

Someone can help me to Applying movement and Physics to a element like a ball...

I mean i try to implement a element like a ball that rebounds with the walls or shapes.

I tried to generate that using the RigidShape and try to change her reaction but i cant. I need the ball move when the player collision with that element.

Any idea or something i can use?

Thx

#1
09/21/2010 (7:17 am)
Have you tried creating a PhysX object? There is a short tutorial in the T3D docs on creating a PhysX object in Max or Maxa and importing it into the engine.
#2
09/21/2010 (1:59 pm)
No, i will try in this moment. But all the tutorials are for MAX :S and i use Maya 2011 :S you know about any update