"_OBJC_CLASS_$_MPMusicPlayerController"
by rennie moffat · in iTorque 2D · 09/02/2010 (11:57 pm) · 8 replies
"_OBJC_CLASS_$_MPMusicPlayerController"
I am getting this error as I try to run my app thru the XCode simulator. A Google search yielded nothing.
Any clues?
I am getting this error as I try to run my app thru the XCode simulator. A Google search yielded nothing.
Any clues?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
09/03/2010 (12:20 am)
Ok thank you. I had been working on a project on 1.3 then moved over to 1.4 because of that.
#3
though about half a week you know out of head where what belongs from the standard stuff :)
especially in cases like this where the framework is even in the class name :)
09/03/2010 (1:56 am)
if you get such errors its commonly easiest to cut the part from start till $__ and then take the class name after and search in the xcode docs. will basically always lead to a class name and a framework which contains it.though about half a week you know out of head where what belongs from the standard stuff :)
especially in cases like this where the framework is even in the class name :)
#4
09/03/2010 (3:40 am)
thanks. i will keep that in mind.
#5
As a possible reason, question/ I had been working on the game in 1.3, it began to crash. When I open iTGB (the application itself, double click in tgb folder) 1.3 it crashes. I could not find why. However, when I open the project in iTGB 1.3/myProjects/game, by double clicking the project icon it works, however, for the past few days as I have been using this method, the editor/levelbuilder, seems to me to be TGB as there is no Project Panel containing Reload Project, Open XCode Project etc. If I want to reload the project I must do it from the drop down menu, like TGB.
Any thoughts, could this be related? Do I have anything to worry about?
09/03/2010 (2:06 pm)
Ok so I just looked it up. It is part of the mediaPlayer framework, however, all of the items in my frameworks folder are red (meaning non existent?). As a possible reason, question/ I had been working on the game in 1.3, it began to crash. When I open iTGB (the application itself, double click in tgb folder) 1.3 it crashes. I could not find why. However, when I open the project in iTGB 1.3/myProjects/game, by double clicking the project icon it works, however, for the past few days as I have been using this method, the editor/levelbuilder, seems to me to be TGB as there is no Project Panel containing Reload Project, Open XCode Project etc. If I want to reload the project I must do it from the drop down menu, like TGB.
Any thoughts, could this be related? Do I have anything to worry about?
#6
I am having difficulty in running my project in XCode. I was getting a massive 33 error list, see thread http://www.torquepowered.com/community/forums/viewthread/123515 . However I have just created a new project, and this error (title thread) is occurring. I am not sure how I solved it last time. How do I and how can I trust the product if it it not syncing with XCode. This si nothing but annoying and inconvenient. Any help is appreciated. Than you.
01/14/2011 (3:46 pm)
Hi There, I am having difficulty in running my project in XCode. I was getting a massive 33 error list, see thread http://www.torquepowered.com/community/forums/viewthread/123515 . However I have just created a new project, and this error (title thread) is occurring. I am not sure how I solved it last time. How do I and how can I trust the product if it it not syncing with XCode. This si nothing but annoying and inconvenient. Any help is appreciated. Than you.
#7
https://devforums.apple.com/message/345764#345764
01/14/2011 (3:50 pm)
I found this answer in th Mac Forums however I can not find "Add existing Framework". https://devforums.apple.com/message/345764#345764
#8
Not sure what I did. However, I did reinstall XCode, and the option to install "Existing Frameworks" was there.
01/14/2011 (4:34 pm)
Solved. Thanks.Not sure what I did. However, I did reinstall XCode, and the option to install "Existing Frameworks" was there.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft