Framerate limiter
by Ian Omroth Hardingham · in Technical Issues · 09/02/2010 (3:24 pm) · 3 replies
Hey guys.
I would love to limit Torque (TGB 1.1.3 in this case) to 80fps or so... anyone know if this has been done or is especially easy?
Ian
I would love to limit Torque (TGB 1.1.3 in this case) to 80fps or so... anyone know if this has been done or is especially easy?
Ian
#2
Replace "24" with any number.
48 = 16 FPS
24 = 32 FPS
12 = 64 FPS
09/04/2010 (5:24 pm)
I made a test with TGE (main.cc)while(Game->isRunning())
{
// add this line
U32 loopStartTime = GetTickCount();
PROFILE_START(MainLoop);
PROFILE_START(JournalMain);
Game->journalProcess();
PROFILE_END();
PROFILE_START(NetProcessMain);
Net::process(); // read in all events
PROFILE_END();
PROFILE_START(PlatformProcessMain);
Platform::process(); // keys, etc.
PROFILE_END();
PROFILE_START(TelconsoleProcessMain);
TelConsole->process();
PROFILE_END();
PROFILE_START(TelDebuggerProcessMain);
TelDebugger->process();
PROFILE_END();
PROFILE_START(TimeManagerProcessMain);
TimeManager::process(); // guaranteed to produce an event
PROFILE_END();
PROFILE_START(GameProcessEvents);
Game->processEvents(); // process all non-sim posted events.
PROFILE_END();
PROFILE_END();
// ... and add this line
while ( (GetTickCount() - loopStartTime) < 24);
//Con::printf("I am the main loop");
}Replace "24" with any number.
48 = 16 FPS
24 = 32 FPS
12 = 64 FPS
#3
09/13/2010 (9:38 am)
Perfect, thankyou so much Thomas!
Torque Owner Kyrah Abattoir
KDC