Resources in Torque X 2D
by Arden · in Torque X 2D · 08/31/2010 (8:00 pm) · 2 replies
Hi all,
I'm making the switch from TGB to Torque X, so this is my first post in this forum.
In TGB, you could add resources to a project very easily through the editor. Is there such a thing in Torque X 2d? Or should I use the images contained in my resource art folder and just manually add them to the Torque X editor?
Thanks for any help!
I'm making the switch from TGB to Torque X, so this is my first post in this forum.
In TGB, you could add resources to a project very easily through the editor. Is there such a thing in Torque X 2d? Or should I use the images contained in my resource art folder and just manually add them to the Torque X editor?
Thanks for any help!
#2
I apprecitate the input though.
08/31/2010 (8:35 pm)
Thanks for the reply. That's what I did. However I'm experimenting problems with the Adventure kit, where certain properties for the tilemaps are set as part of Datablocks. So when I open the image, I need to go into Cell mode and find the right tile number and size. Somehow it's not as easy as it seems, as opening the original TGB editor will not display that info (instead it will display -1 as the number of X and Y tiles.) Since I have a lot of Tilemaps to import (and using the option import in Torque X doesn't seem to do anything, it's a rather daunting task. I apprecitate the input though.
Torque 3D Owner Aaron Scovel
Just click create a new material and it will ask if you want the image added to your project folder.