Game Development Community

Changing view from FPS to Birds eye view

by Joshua Smyth · in Torque Game Engine · 08/06/2003 (1:36 am) · 1 replies

Hey all. I just purchased and downloaded the Torque engine but I'm having a few problems just getting my head around it all. What I really want to do is develop a 2D game, but with using all the 3D benifits that the torque engine provides. Such as the lighting and shadows and everything.

The game is a top down, birds eye view like racing game. Think micromachines if you've ever played it.

Anyway I was wondering if anyone knew how I could fix the view to be directly above the player model, looking directly down. I've managed to sort get it to work by changing the maxCameraDistance in 3rd person mode and then use the mouse to look straight down, but I would like to be able to fix this view and to have the game default to this view. (This also doesn't work in the racing mod because mouse look or whatever is turned off/not supported)

Also I'd perfer if I could make the changes to the racing mod that comes with torque.

Cheers and thanks for any responses...

#1
08/06/2003 (4:07 am)
What you want is the Godview tutorial: http://www.garagegames.com/mg/forums/result.thread.php?qt=7810

Or this:
http://tork.zenkel.com/tutorials/camera/CameraFunctions.php